Game Development and Psychophysiology
My name is Charlotte Sennersten and I am a doctor and lecturer in Game Development at BTH. My research interest is to understand how we use the real world knowledge in digital world systems where humans/people perform tasks, interact with objects and characters/people BUT also the other way around in how we use digital world systems to create knowledge for real world practice and comprehension. These tasks have to be designed and having a purpose for either entertainment OR so called serious games/training. The design aspects look into how to make a player or user interact or experience a certain space of a certain kind, in this case using a simulation/game engine.
The scientific basis for Game Development I frame in Cognitive- and Neuro Science, Cognitive Psychology, Science of Physiology and Game Design Theory.
To be able to understand a player or a user when interacting with a game/simulation engine via a game or an application of some kind we have to interconnect some of our senses to the engine so we can get real time data out or as input to the engine for steering the objects (graphics) and/or sound in the digital world. The interconnection between an engine and other kinds of instrumentation (like eyetracking where the player/user looks while playing, heart rate via sensors, sweating via electrodes, and brain activation via electrodes) is programmed via an Application Proramming Interface (API) so the different systems can communicate. The communication frequency can range from 1-2500Hz depending on what kind of instrumentation is used for the study at hand.
In all tasks we make decisions, different kinds of decisions in different contexts and this has an impact on how we respond to different stimuli and here we can gain cross-correlations between psychological responses (reported) and realtime physiology (logged by the system).