The electronic research archive - for more information about BTH research publications and research links (to for example Web of Science and ISI Journal list)
Bridgette Wessels, Yvonne Dittrich, Annelie Ekelin and Sara Eriksén. Creating Synergies Between Participatory Design of E-Services and Collaborative Planning, International Journal of E-Planning Research (IJEPR), Vol. 1(3), pages 1-16, 2012.
Muhammad Akhlaq, Tarek Sheltami, Bo Helgeson and Elhadi Shakshuki. Designing an integrated driver assistance system using image sensors, Journal of Intelligent Manufacturing, Vol. January, pages 1-24, 2012.
Yang Liu, Qinglei Zhou, Elisabeth Rakus-Andersson, Guohua Bai. A Fuzzy-Rough Sets Based Compact Rule Induction Method for Classifying Hybrid Data, 7th International Conference on Rough Sets and Knowledge Technology, 2012.
Yang Liu, Guohua Bai, Qinglei Zhou, Elisabeth Rakus-Andersson. Rough Sets Based Inequality Rule Learner for Knowledge Discovery, 8th International Conference on Rough Sets and Current Trends in Computing, RSCTC 2012, 2012.
Guohua Bai and Lawrence Henesey. Coping with System Sustainability: A Sociocybernetics Framework for Social-Economic System Architecture, Systems Research and Behavioral Science, Vol. 29(3), pages 263-273, 2012.
Veronica Sundstedt, Martin Lanner. Evaluation of a Curriculum for Technical Artists, Eurographics, 2012.
Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala Diego Gutierrez and Carol O'Sullivan. Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes, Computer Graphics Forum, Vol. 31(2), 2012.
Andreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert J. Jacob, Sophie Stellmach, Veronica Sundstedt. Gaze Interaction in the Post-WIMP World, Conference on Human Factors in Computing Systems, SIGCHI, 2012.
Veronica Sundstedt. Gazing at Games: An Introduction to Eye Tracking Control, In Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool, 2012.
J.Hagelbäck, "Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots", Dissertation Series No. 2012:2, Blekinge Institute of Technology, 2012.
Annelie Ekelin, Sara Eriksén. Does user participation matter in the design and development of e-participation tools? Experiences from a proof-of-concept project, Ongoing Research and Projects of IFIP EGOV and ePart 2011, 2011
Annelie Ekelin, Agneta Ranerup. Enrolling Local Strategic Actors in Public Portal Development, 10th International Conference on Electronic Government EGOV2011, 2011
Guohua Bai and Lawrence Henesey. In press: Coping with System Sustainability: A Sociocybernetics Framework for Social-Economic System Architecture, Systems Research and Behavioral Science, Vol. 28(5), 2011
J. Chen, "An Intelligent Multi Sensor System for a Human Activities Space---Aspects of Quality Measurement and Sensor Arrangement", Dissertation Series No. 2011:5, Blekinge Institute of Technology, 2011.
J. Lundberg, "Engineering principles for open socio-technical systems", Dissertation Series No. 2011:1, Blekinge Institute of Technology, 2011.
Jenny Lundberg, Rune Gustavsson. Challenges and opportunities of sensor based user empowerment, 8th IEEE International conference on sensor, networks and control (ICNSC), 2011.
Jan van der Kamp, Veronica Sundstedt. Gaze and Voice Controlled Drawing, NGCA 2011 - Novel Gaze-Controlled Applications, 2011.
Anneli Olsen, Albrecht Schmidt, Paul Marshall, Veronica Sundstedt. Using Eye Tracking for Interaction, ACM CHI Conference on Human Factors in Computing Systems, 2011.
Yang Guo, Yan Hu, Javed Afzal, Guohua Bai. Using P2P Technology to Achieve eHealth Interoperability, 8th International Conference on Service Systems and Service Management, 2011.
Guohua Bai, Yang Guo. A General Architecture For Developing A Sustainable Elderly Care e-Health System, 8th International Conference on Service Systems and Service Management, 2011.
Siddiqui R., Havaei M., Khatibi S., Lindley C. 2011 Indoor Corridor Extraction for the Autonomous Navigation of Micro-Air Vehicles, International Micro Air Vehicle Conference and Flight Competition (IMAV 2011), 12-15 September, tHarde, Netherlands.
Cederholm H., Hilborn O., Lindley C., Sennersten C. and Eriksson J. 2011 The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation, 5th DiGRa Conference on Games and Play, 14-17 September, Utrecht, Nederlands.
Lindley C. A. Synthetic Intelligence: Beyond A.I. and Robotics, 1st Annual Conference on Integral Biomathics, Stirling University, Scotland, 29-31 August 2011
Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis. Multiobjective Exploration of the StarCraft Map Space, IEEE Conference on Computational Intelligence and Games (CIG), 2010.
Jorge Jimenez, David Whelan, Veronica Sundstedt and Diego Gutierrez. Real Time Realistic Skin Translucency, IEEE Computer Graphics & Applications, Vol. 30(4), pages 32-41, 2010.
Francisco Lopez, Ramon Molla, Veronica Sundstedt. Exploring Peripheral LOD Change Detections during Interactive Gaming Tasks, Applied Perception in Graphics and Visualisation, 2010.
Veronica Sundstedt. Gazing at Games: Using Eye Tracking to Control Virtual Characters, SIGGRAPH 2010: The 37th International Conference and Exhibition on Computer Graphicss and Interactive Techniques, 2010.
Jorge Lopez-Moreno, Veronica Sundstedt, Francisco Sangorrin, Diego Gutierrez. Measuring the Perception of Light Inconsistencies, Applied Perception in Graphics and Visualisation, 2010.
Alan Purvis, Veronica Sundstedt. Perception of Clones in Forest Rendering, Theory and Practice of Computer Graphics (TPCG), 2010.
Alan Purvis, Veronica Sundstedt. Perceptibility of Clones in Tree Rendering, Applied Perception in Graphics and Visualisation, 2010.
C. Sennersten, "Model-based Simulation Training Supporting Military Operational Processes", Dissertation Series No. 2010:5, Blekinge Institute of Technology, 2010.
H. Kyhlbäck, "Support systems in use - for coordination of advanced on-the-ground work activities", Dissertation Series No. 2010:7, Blekinge Institute of Technology, 2010.
Annelie Ekelin, Peter Anderberg, Kishore Reddy. The Augment Project: Co-Constructive Mapping and Support of Accessibility and Participation, e-Part 2010, 2010.
Jeff Winter and Kari Rönkkö. SPI success factors within product usability evaluation, Journal of Systems and Software, Vol. 83(11), pages 2059-2072, 2010.
Johan Hagelbäck, Stefan Johansson. A Study on Human like Characteristics in Real Time Strategy Games, IEEE Conference on Computational Intelligence and Games (CIG), 2010.
Peng Zhang, Bengt Carlsson and Stefan Johansson. Enhanced collaboration in diabetic healthcare for children using multi-agent systems, International Journal of Agent-Oriented Software Engineering, Vol. 4(2), pages 155-173, 2010.
Yang Liu, Luyang Jiao, Guohua Bai and Boqin Feng. Feature Based Rule Learner in Noisy Environment Using Neighbourhood Rough Set Model, International Journal of Software Science and Computational Intelligence, Vol. 2(2), pages 66-85, 2010.
Guohua Bai, Yang Guo. Activity Theory Ontology for Knowledge Sharing in E-health, International Forum on Information Technology and Applications, IFITA, 2010.
Guohua Bai. e-Health - Challenges and Approaches, International Information Technology & Applications Association, IITAA, 2010.
B. Helgeson, T. Toft, "Teleradiology. Possibilities for research and development in Blekinge", Research report, Issue 3, ISSN: 1103-1581, 2010.
Katarina Lindblad-Gidlund Annelie Ekelin Sara Eriksén Agneta Ranerup. Förvaltning och medborgarskap i förändring. 2010. Collection/Anthology.
Annelie Ekelin, Sara Eriksén. Aktiv på egna eller andras villkor - hur blir man delaktig?, In Katarina Lindblad-Gidlund, Annelie Ekelin, Sara Eriksén, Agneta Ranerup (Eds.) Förvaltning och medborgarskap i förändring, Studentlitteratur, Lund, 2010.
Lina Nilsson, Christel Borg, Malin Hofflander, Sara Eriksén. PD 3.1 to the rescue - Challenges for Participatory Design in a health care context, 11th Biennial Participatory Design Conference, 2010.
Lennart Nacke, Mark Grimshaw and Craig Lindley. More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game, Interacting with Computers, Vol. 22(1), pages 336-343, 2010.
Charlotte Sennersten, Martin Castor, Rune Gustavsson, Craig Lindley. Decision processes in simulation-based training for ISAF vehicle patrols, HFM-202 SYMPOISUM on Human Modelling for Military Application, 2010.
Jimenez, J., Whelan, D., Sundstedt, V., & Gutierrez, D. (2010). Real Time Realistic Skin Translucency. IEEE Computer Graphics & Applications, 30(4), 32-41.
Sennersten C. and Lindley C. A. 2010 Real Time Eye Gaze Logging in a 3D Game/Simulation World, accepted for Measurement Technology and Intelligent Instruments IX, Key Engineering Materials, Vol. 437.
Nacke, L. and Lindley, C. A. 2010. Boredom, Immersion, Flow: Psychophysiological Assessment of Affective Level Designs in a First-Person Shooter Game. To be published in Special conference issue (Design for Engaging Experience and Social Interaction) of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research.
Zaheer A., Aamir S., Lindley C. A. 2010 Gaze Contingent Dynamic Interface for Robot Navigation Control, The 14th Finnish Artificial Intelligence Conference (STeP 2010), August 17-18, Espoo, Finland.
Guohua Bai. A Sociocybernetic Model of Sustainable Social Systems, 53rd Meeting of The International Society for the Systems Sciences, 2009.
Guohua Bai. A Multi-agent System Based on Activity Theory for Collaborative Network Learning, 1st International Workshop on Education Technology and Computer Science, ETCS, 2009.
G. Bai and P. Zhang, "Functions For eHealth Communication Systems Design", Research report, Blekinge Institute of Technology, Issue 2, ISSN: 1103-1581, 2009.
Y. Dittrich, S. Eriksén, B. Wessels, " From Knowledge Transfer to Situated Innovation - Cultivating spaces for co-operation in innovation and design between academics, user-groups and ICT providers", Research report, Issue 1, 2009.
Johan Hagelbäck, Stefan Johansson. A Multi-agent Potential Field based bot for a Full RTS Game Scenario, Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2009.
Johan Hagelbäck and Stefan Johansson. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games, International Journal of Computer Games Technology, Vol. 2009, page 10, 2009.
Johan Hagelbäck, Stefan Johansson. Measuring player experience on runtime dynamic difficulty scaling in an RTS game, CIG 2009 IEEE Symposium on Computational Intelligence and Games, 2009.
K. Rönkkö, J. Winter, M. Hellman, "Inside Information 2 − Usability and User Research: Eight years of research and method development cooperation", Research report, Issue 6, 2009.
J. Hagelbäck, "A Multi-Agent Potential Field based approach for Real-Time Strategy Game bots", Licentiate Dissertation Series No. 2009:3, Blekinge Institute of Technology, 2009.
Hans Kyhlbäck, Berthel Sutter, Replace an Old Functioning Information System with a New One-What Does it Take?, In Khalil Khoumbati, Yogesh Kumar Dwivedi, Aradhana Srivastava, Banita Lal. (Eds.) Handbook of Research on Advances in Health Informatics and Electronic Healthcare Applications: Global Adoption and Impact of Information Communication Technologies, Medical Information Science Reference, 2009.
Lennart Nacke, From Playability to a Hierarchical Game Usability Model, Proceedings of the Conference on Future Play, 2009.
Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach. Game Metrics and Biometrics: The Future of Player Experience Research, Conference on Future Play, 2009.
Lennart Nacke. Next Generation Testing: Biometric Analysis of Player Experience, Game Developers Conference Canada, 2009.
Lennart Nacke. Game Experience: Components and Methods of Measurement, 2nd FUGA Mini Symposium, 2009.
Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu J. Korhonen, Wouter M. van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort. Playability and Player Experience Research, Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009.
L. Nacke, "Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment", Doctoral Dissertation Series No. 2009:4, Blekinge Institute of Technology, 2009.
Lennart Nacke, Craig Lindley. Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience, The Journal of the Canadian Game Studies Association, Vol. 3(5), page 21, 2009.
Lennart Nacke, Sophie Stellmach, Dennis Sasse, Craig Lindley. Gameplay Experience in a Gaze Interaction Game, the 5th Conference on Communication by Gaze Interaction - COGAIN 2009: Gaze Interaction For Those Who Want It Most, 2009.
Lennart E. Nacke, Anne Nacke and Craig A. Lindley. Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience, CyberPsychology & Behavior, Vol. 12(5), pages 493-499, 2009.
Jeff Winter, Kari Rönkkö, Mats Hellman. Reporting Usability Metrics Experiences, ICSE Workshop on Cooperative and Human Aspects of Software Engineering, 2009.
Sennersten C. and Lindley C. 2009 An Investigation of Visual Attention in FPS Computer Gameplay, accepted for VS-GAMES09: Games and Virtual Worlds for Serious Applications, March 23-24, Coventry, UK.
Sophie Stellmach, Lennart Nacke, Raimund Dachselt, Craig Lindley. Trends and Techniques in Visual Gaze Analysis, the 5th Conference on Communication by Gaze Interaction -COGAIN 2009: Gaze Interaction For Those Who Want It Most, 2009.
J. Winter, "Measuring usability - balancing agility and formality : for stakeholders needs in software development", Licentiate Dissertation Series No. 2009:5, Blekinge Institute of Technology, 2009.