Dr. Charlotte Sennersten


BSc, MCogSci, PhD(Digital Game Development)

Academically I am titled a Game Developer (research) BUT I would rather like to call it 'Task Developer' in respect to simulations and games. A task developer who can design for purpose and context so a person interacting may be guided, challenged and rewarded in a balanced way. The time aspect is of great importance depending on how much you may want to stress certain actions and when to execute them. It is to understand ourselves as humans as those human processors we are and at the same time synchronise or desynchronise ourselves to the computing processor capacity that may challenge us in an interaction. The gameplay is the core of all game design, one can say that the gameplay is the way you orchestrate the interaction with its rules, context, complexity, graphics, sound, challenges (i.e. opponents, obstacles, quizzes, terrain, layout). Also to keep in mind is to decide if it is an open or a constrained world with micro or macro approach.

A task is by definition;

1. A piece of work assigned or done as part of one's duties.
2. A difficult or tedious undertaking.
3. A function to be performed; an objective.
http://www.thefreedictionary.com/task, 09-12-2011


An action is by definition;

1. The state or process of acting or doing: The medical team went into action.
2. Something done or accomplished; a deed. See Usage Note at act.
3. Organized activity to accomplish an objective: a problem requiring drastic action.
4. The causation of change by the exertion of power or a natural process: the action of waves on a beach; the action of a drug on blood pressure.
5. A movement or a series of movements, as of an actor.
6. Manner of movement: a horse with fine action.
7. Habitual or vigorous activity; energy: a woman of action.
8. Behavior or conduct. Often used in the plural.
  • a.The operating parts of a mechanism.
  • b. The manner in which such parts operate.
  • c. The manner in which a musical instrument can be played; playability: a piano with quick action.
9. The series of events and episodes that form the plot of a story or play.
10. The appearance of animation of a figure in painting or sculpture.
11. Law A judicial proceeding whose purpose is to obtain relief at the hands of a court.
  • a. Armed encounter; combat: missing in action.
  • b. An engagement between troops or ships: fought a rear-guard action.
12. The most important or exciting work or activity in a specific field or area: always heads for where the action is.


A decision is by definition;

1. The passing of judgment on an issue under consideration.
2. The act of reaching a conclusion or making up one's mind.
3. A conclusion or judgment reached or pronounced; a verdict.
4. Firmness of character or action; determination.
5. Sports A victory won on points in boxing when no knockout has occurred or in wrestling when no fall has occurred.
6. Baseball A win or loss accorded to a pitcher: has four wins in six decisions.
tr.v. de·ci·sioned, de·ci·sion·ing, de·ci·sions Sports
To defeat by a decision, as in boxing: decisioned his opponent in the third round.

A plan is by definition;

1. A scheme, program, or method worked out beforehand for the accomplishment of an objective: a plan of attack.
2. A proposed or tentative project or course of action: had no plans for the evening.
3. A systematic arrangement of elements or important parts; a configuration or outline: a seating plan; the plan of a story.
4. A drawing or diagram made to scale showing the structure or arrangement of something.
5. In perspective rendering, one of several imaginary planes perpendicular to the line of vision between the viewer and the object being depicted.
6. A program or policy stipulating a service or benefit: a pension plan.
v. planned, plan·ning, plans
1. To formulate a scheme or program for the accomplishment, enactment, or attainment of: plan a campaign.
2. To have as a specific aim or purpose; intend: They plan to buy a house.
3. To draw or make a graphic representation of.


In relation to above definitions the emphasy lays in building cognitive and neural models, algorithms, of different kinds and to be able to use these while gathering or executing data to be able to understand and/or empower people/agents/teams.

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