Dr. Charlotte Sennersten
BSc, MCogSci, PhD(Digital Game Development)
Academically I am titled a Game Developer (research) BUT I would rather like to call it 'Task Developer' in respect to simulations and games. A task developer who can design for purpose and context so a person interacting may be guided, challenged and rewarded in a balanced way. The time aspect is of great importance depending on how much you may want to stress certain actions and when to execute them. It is to understand ourselves as humans as those human processors we are and at the same time synchronise or desynchronise ourselves to the computing processor capacity that may challenge us in an interaction. The gameplay is the core of all game design, one can say that the gameplay is the way you orchestrate the interaction with its rules, context, complexity, graphics, sound, challenges (i.e. opponents, obstacles, quizzes, terrain, layout). Also to keep in mind is to decide if it is an open or a constrained world with micro or macro approach.
A task is by definition;
An action is by definition;
- a.The operating parts of a mechanism.
- b. The manner in which such parts operate.
- c. The manner in which a musical instrument can be played; playability: a piano with quick action.
- a. Armed encounter; combat: missing in action.
- b. An engagement between troops or ships: fought a rear-guard action.
A decision is by definition;
In relation to above definitions the emphasy lays in building cognitive and neural models, algorithms, of different kinds and to be able to use these while gathering or executing data to be able to understand and/or empower people/agents/teams.