I study difficulty that occur when people are playing digital games. With my background in cognitive science and experience within human-computer interaction I try to disect the subject to come up with a model of what cognitive constructs are targeted by game tasks.
In my research I've got experience of psychophysiological equipment, various statistical methods, prototyping in Unity3D, and questionnaire construction.
2008: M.S. in Cognitive Science from Umeå University.
Cederholm, H., Hilborn, O., Lindley, C., Sennersten, C., Eriksson, J. 2011. The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation. 5th DiGRA conference: Think, Design, Play.