Recent Publications (from 2008)

2012

Jerčić, P., Astor, P. J., Adam, M., Hilborn, O., Schaff, K., Lindley, C. A., Sennersten, C., et al. (2012). A SERIOUS GAME USING PHYSIOLOGICAL INTERFACES FOR EMOTION REGULATION TRAINING IN THE CONTEXT OF FINANCIAL DECISION MAKING. ECIS 2012 Proceedings. AIS Electronic Library (AISeL).

Hilborn O., Cederholm H., Lindley C., Eriksson E., and Sennersten C. 2012 "Extending the go/nogo test for impulsivity with game elements - a validity study", accepted for the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Reforming Education (TECH-EDUCATION 2012), 4-6 July, Barcelona, Spain.

2011

Siddiqui R., Havaei M., Khatibi S., Lindley C. 2011 "Indoor Corridor Extraction for the Autonomous Navigation of Micro-Air Vehicles", International Micro Air Vehicle Conference and Flight Competition (IMAV 2011), 12-15 September, tHarde, Netherlands.

Cederholm H., Hilborn O., Lindley C., Sennersten C. and Eriksson J. 2011 "The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation", 5th DiGRa Conference on Games and Play, 14-17 September, Utrecht, Nederlands.

Lindley C. A. "Synthetic Intelligence: Beyond A.I. and Robotics", 1st Annual Conference on Integral Biomathics, Stirling University, Scotland, 29-31 August 2011.

2010

Sennersten C., Castor M., Gustavsson R. and Lindley C. 2010 "Decision processes in simulation-based training for ISAF vehicle patrols", NATO Research and Technology Organisation, HFM-202 SYMPOISUM on Human Modelling for Military Application Amsterdam, The Netherlands, 18-20 October.

Zaheer A., Aamir S., Lindley C. A. 2010 "Gaze Contingent Dynamic Interface for Robot Navigation Control", The 14th Finnish Artificial Intelligence Conference (STeP 2010), August 17-18, Espoo, Finland.

Nacke, L. E., Grimshaw, M. N., Lindley, C. A. 2010. "More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game". Interacting with Computers, vol. 22.

Nacke, L. E., Stellmach, S. and Lindley, C. A. 2010. "Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology." Special conference issue (Design for Engaging Experience and Social Interaction) of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research, August 10, 2010, DOI: 1046878110378140

Sennersten C. and Lindley C. A. 2010. "Real Time Eye Gaze Logging in a 3D Game/Simulation World", Measurement Technology and Intelligent Instruments IX, Key Engineering Materials, Vol. 437.

Johan Hagelbäck and Stefan J. Johansson. "A Study on Human like Characteristics in Real Time Strategy Games". In Proceedings of 2010 IEEE Conference on Computational Intelligence and Games (CIG), 2010.

Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis. "Multiobjective Exploration of the StarCraft Map Space". In Proceedings of 2010 IEEE Conference on Computational Intelligence and Games (CIG), 2010.

2009

Nacke, L., Nacke, A., and Lindley, C. A. 2009. "Brain-Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience". CyberPsychology & Behavior. 12(5). doi: 10.1089/cpb.2009.0013.

 

Sennersten C. and Lindley C. A. "Real Time Eye Gaze Logging in a 3D Game/Simulation World", The 9th International Symposium on Measurement Technology and Intelligent Instruments (ISMTII-09),June 29 - July 2, 2009, Saint-Petersburg, Russia.


Nacke, L., Stellmach, S., Sasse, D., & Lindley, C. A. 2009. "Gameplay Experience in a Gaze Interaction Game". In Proceedings of The 5th Conference on Communication by Gaze Interaction - COGAIN 2009: Gaze Interaction For Those Who Want It Most (pp. 49-54). Lyngby, Denmark: The COGAIN Association.

 

Stellmach, S., Nacke, L., Dachselt, R., & Lindley, C. 2009. "Trends and Techniques in Visual Gaze Analysis". In Proceedings of The 5th Conference on Communication by Gaze Interaction - COGAIN 2009: Gaze Interaction For Those Who Want It Most (pp. 89-93). Lyngby, Denmark: The COGAIN Association.

 

Sennersten C. and Lindley C. 2009 "An Investigation of Visual Attention in FPS Computer Gameplay", VS-GAMES '09: Games and Virtual Worlds for Serious Applications, March 23-24, Coventry, UK.

Johan Hagelbäck and Stefan J. Johansson. "A Multi-agent Potential Field based bot for a Full RTS Game Scenario". In Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2009.

Johan Hagelbäck and Stefan J. Johansson. "Measuring player experience on runtime dynamic difficulty scaling in an RTS game". In Proceedings of 2009 IEEE Symposium on Computational Intelligence and Games (CIG), 2009.

Johan Hagelbäck and Stefan J. Johansson, "A Multiagent Potential Field-Based Bot for Real-Time Strategy Games". International Journal of Computer Games Technology, vol. 2009, Article ID 910819, 10 pages, 2009. doi:10.1155/2009/910819

2008

Lindley C. A. and Sennersten C. 2008 "An Innovation-Oriented Game Design Meta-Model Integrating Industry, Research and Artistic Design Practices", Extending Experiences, Fernandez A., Leino O. and Wirman H. eds., University of Lapland Press, 2008.

Lindley C. A. and Sennersten C. 2008 "Game Play Schemas: From Player Analysis to Adaptive Game Mechanics", International Journal of Computer Game Technology, Vol. 1, Issue 1, [online journal], 2008. http://www.hindawi.com/journals/ijcgt/2008/216784/#B6.

IJsselsteijn, W., van der Hoogen, W., Klimmt, C., de Kort, Y., Lindley, C., Mathiak, K. Poels, K., Ravaja, N., Turpeinen, M. & Vorderer, P.(2008). "Measuring the experience of digital game enjoyment". In A.J. Spink, M.R. Ballintijn, N.D. Bogers, F. Grieco, L.W.S. Loijens, L.P.J.J. Noldus, G. Smit, and P.H. Zimmerman (Eds.), Proceedings of Measuring Behavior 2008, Maastricht, The Netherland, August 26-29, 2008.

Lindley, C. A., Nacke L. and Sennersten C. C. "Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay", CGAMES 2008, Wolverhampton, UK, 3-5 November 2008.

Grimshaw M., Lindley C. A. & Nacke L. "Sound and Immersion in the First-Person Shooter: Objectively Measuring the Player's Sonic Experience", Audio Mostly, Piteå, Sweden, 22-23 October 2008.

Nacke, L. and Lindley, C. "Boredom, Immersion, Flow - a Pilot Study Investigating Player Experience". In Proceedings of the IADIS Gaming 2008: Design for Engaging Experience and Social Interaction (Amsterdam, The Netherlands, July 25-27). IADIS Press, 2008, 103-107.

Nacke L. and Lindley C. A., "Flow and Immersion in First-Person Shooters: Measuring the player’s gameplay experience", Future Play - The International Conference on the Future of Game Design and Technology, Toronto, Canada, November 3-5, 2008.

Nacke, L., Lindley, C. and Stellmach, S. "Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging". In Proceedings of the International conference on Fun and Games 2008 (Eindhoven, The Netherlands, October). Springer, 2008.

Sennersten C. and Lindley C. 2008 "Evaluation of Real-time Eye Gaze Logging by a 3D Game Engine", 12th IMEKO TC1 &TC7 Joint Symposium on Man Science & Measurement, September, 3-5, 2008, Annecy, France.

Johan Hagelbäck and Stefan J. Johansson. "Dealing with Fog of War in a Real Time Strategy Game Environment". In Proceedings of 2008 IEEE Symposium on Computational Intelligence and Games (CIG), 2008.

Johan Hagelbäck and Stefan J. Johansson. "The Rise of Potential Fields in Real Time Strategy bots". In Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2008.

Johan Hagelbäck and Stefan J. Johansson. "Using Multi-Agent Potential Fields in Real-Time Strategy Games". In L. Padgham and D. Parkes editors, Proceedings of the Seventh International Conference on Autonomous Agents and Multi-agent Systems (AAMAS), 2008.

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