Thesis Ideas


Please email us if you are interested in a bachelor/master project in computer graphics or related topics. We can also offer projects working with 3D printing technology.

Eye Tracking Evaluation of Rendered Images


Supervisor: Dr. Veronica Sundstedt

This project involves carrying out a perceptual study with rendered images using eye tracking technology to assess image quality using a set of varying tasks given to the participant. For more details please contact the supervisor. From this project you will learn about scene perception, eye tracking technology and experimental design.

Motion Capture in Games/Virtual Environments


Supervisor: Dr. Veronica Sundstedt

Motion capture technology can be used to record the movement of a person. It is used both in filmmaking and games and refers to recording actions of human actors. This information can be used to animate digital character models in 3D computer animation. This project will involve designing experiments using the low-cost motion capture system by iPi Soft. This is a markerless motion capture technology using either 1-2 MS Kinect devices or several PlayStation Eye cameras. Ideas for projects within the area of motion capture and animation can be discussed more extensively by contacting the supervisor.

References:

http://www.ipisoft.com/

Eye Tracking in Games/Virtual Environments


Supervisor: Dr. Veronica Sundstedt

Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. A project in this area could use eye tracking to control or analyze video games and virtual environments. The project is an introduction to human-computer interaction, human visual attention, eye movements and eye tracking. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will need to be explored. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. Projects in this area can either be an implementation and evaluation of eye tracking interaction or using the technology for analysing these types of environments or other interfaces.

References:

Sundstedt V., Gazing at Games: An Introduction to Eye Tracking Control, Synthesis Lectures on Computer Graphics and Animation, vol 5(1), March (2012). URL

Visualisation of the Polhem Dry Dock


Supervisor: Dr. Veronica Sundstedt

The aim of this project is to use digital 3D technology to bring to life and make available a high-tech industrial project from the 1700s on the naval dockyard in Karlskrona. The work will focus on highlighting how the significant technical problems during construction of the Polhem dry dock were solved. Special focus will be on the technology to keep the dock dry as well as the systems used to empty water from the dock. A 3D model of the dry dock will be created using Autodesk Maya. Experiments will be run to evaluate certain aspects of the visualisation.

Visualisation and Evaluation of the BTH Campus Building


Supervisor: Dr. Veronica Sundstedt

Parts of Blekinge Institute of Technology (BTH) were recently moved to new premises in Karlskrona. In this process new buildings were merged with older parts of the campus. As a result of this change in navigation finding a specific room in the current buildings is sometimes difficult. This project will investigate various visualisation techniques for helping a person finding their way throughout the campus. Experiments will be designed that explore which visualisation technique is most efficient. The proposed solution should also be compared with the existing system for navigation at BTH (maps, signs etc.). Possible new implementation techniques could explore 2D/3D visualisations.

EYELEARN Gaze Controlled Digital Storytelling


Supervisor: Dr. Veronica Sundstedt

Eye tracking is a process that allows us to determine where an observer is focusing at a given time. The gaze direction indicates where people focus their attention. Recent innovations in the video game industry include alternative input modalities for games to provide an enhanced, more immersive user experience. Gaze control has recently been explored as an input modality in games. In previous work we have developed games which can be controlled by gaze and voice recognition alone. Alternative means of interaction in games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may not be feasible. This project involves creating a novel interactive entertainment application in the form of a digital storybook. The storybook will be enhanced by the use of animation, sound, and visual feedback to produce an enjoyable experience for children. A user evaluation could also be part of the project. The storybook needs to be integrated with an eye tracking system. An eye tracking system and the SDK to obtain information about eye movements will be provided.

Core skills developed in the project: understanding of eye tracking and eye movements, entertainment technology development, software integration.

References:

Isokoski P., Joos M., Spakov O., Martin B., Gaze Controlled Games, Universal Access in the Information Society, Volume 8, Number 4, 323-337 (2009).

Sundstedt V., Gazing at Games: An Introduction to Eye Tracking Control, Synthesis Lectures on Computer Graphics and Animation, vol 5(1), March (2012).

Photogrammetry (3D Reconstruction using 2D Photographs)


Supervisor: Dr. Veronica Sundstedt

Ideas for projects within the area of photogrammetry can be discussed more extensively by contacting the supervisor.

References:

http://meshlab.sourceforge.net/

http://www.123dapp.com/catch


Contact person: Veronica Sundstedt

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