Seminars during the spring 2009:
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15/6 Charlotte Sennersten: IFR (Instrumental Flight Rules) och VFR (Visual Flight Rules) - en utblick från flygregler till gränssnitt i spel och visuell uppmärksamhet
- 8/6 Bo Schenkman: Studier i psykologisk akustik, pågående och planerade. Underlag för seminariet kan laddas ner här.
- 1/6 More about Experience Design: Is Design the Preeminent Protagonist in User Experience? Article written by Phillip Tobias and Daniel S. Spiegel. Could be printed from here. And "Towards a Shared Definition of User Experience", download from here.
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25/5 The Poverty of User-Centered Design (article by Andrew Dillon, School of Information Univerisity of Texas, could be printed from here!)
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18/5 Bo Helgeson: Disruptive metaphors for computing.
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11/5 Lissa Holloway-Attaway: Performa[c]tivity. Playing Liveness: Design and Digital Performance
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4/5 Sara Eriksén: Experience Design
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20/4 Anders Nilsson, School of Management: Innovation, BTH and Interaction Design. Part II
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6/4 Jeanette Eriksson and Kari Rönkkö introduce an article by Millerand and Baker : Who are the users? Who are the developers?. To be published in a special issue of ISJ.
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30/3 Collaborative Services. Social innovation and design for sustainability.
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23/3 Kari Rönkkö: Interaction Design, Experiences and Digital Technologies
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16/3 Anders Nilsson: Innovation, BTH and Interaction Design
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9/3 Henric Johnson:: Information security at BTH and Interaction Design
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2/3 Pascal Grube: On the integration of creativity techniques in the elicitation of requirements
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23/2 Berthel Sutter and Björn Stille: Game Playing in 5th Dimension
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16/2 Hans Kyhlbäck and Charlotte Sennersten: Teaching HCI
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9/2 Craig Lindley: Game Design and psychology of game playing. Background material.
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2/2 Topics and Sources in Interaction Design
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19/1 Shahid Hussain: Trust and Trustworkth Systems
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12/1 India -- a reading experience?






