Invited speakers

Invited Talk 1: The Future of Gaze Interaction

John Paulin Hansen, IT University of Copenhagen, Denmark

John Paulin Hansen is an Associate professor at the IT University of Copenhagen. He received a PhD in 1992 from Institute of Psychology, University of Aarhus. He initiated and was co-organizing the IST EU Sixth framework programme Network of Excellence 'Communication by Gaze Interaction' (COGAIN), 2004 - 2009, with more than 100 researchers from all over the world and he is now serving as vice-president for the association. He established a research group at the IT University focusing on eye tracking, gaze interaction and the use of gaze for usability studies. The group has developed an open source gaze tracking system that can be used for alternative communication systems and for basic research in gaze movements, and several new interfaces and interaction principles that supports gaze. During 10 years the group has published more than 60 papers that has appeared in leading journals and conferences. Currently, the group is involved in projects that explore the use of gaze interaction for large displays, gaze control of communication and videoconference systems for disabled people and mobile gaze interaction (see for more information and downloads).

Invited Talk 2: PsyIntEC: Biometric Interfaces in a Human-Robot Cooperative Workcell

Craig Lindley, Blekinge Institute of Technology, Sweden

Craig Lindley is the Professor of Digital Game Development and research leader of the Game Systems and Interaction Research Laboratory (GSIL) at Blekinge Institute of Technology (BTH), Sweden. He has previously worked as Professor in Game Development at Gotland University College, Sweden, research manager, Zero Game Studio, The Interactive Institute, Sweden (2001 to 2003), Chief Scientist, Starlab NV/SA, Brussels, Belgium (2000-2001), and Principle Research Scientist, CSIRO Mathematical and Information Sciences, Australia (1989 to 2000). Craig Lindley has a background in computing science, artificial intelligence, robotics, digital media, and digital game research. His research interests include human-machine interaction, robotics and human-robot interaction, psychophysiology, new paradigms for artificial intelligence, and cognitive and neural engineering.

PsyIntEC (Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work) is a feasibility demonstration project targeting advances that address safe ergonomic and empathetic adaptation by a robotic system to the needs and characteristics of a human co-worker during collaborative work in a joint human-robot work cell. Inputs to the robot control system will include psychophysiological (or biometric) data from the human co-worker, and this biometric data will provide the basis for affective and cognitive modelling of the human by the robot as a basis for behavioural adaptation. The PsyIntEC project will focus upon demonstrating the feasibility of robotic guidance, support and facilitation of collaborative human-robot prototype production, emphasising support for human emotion and attention regulation, modulation and assessment (e.g. maintaining optimum levels of human attentional engagement in the task at hand) during cooperative human-robot task performance. Eyetracking will be used by the robotic system for determining the human focus of visual attention, based upon tracing the gaze vector in a 3D scene model constructed by the robotic system using a combination of known environment and object models together with real time machine vison processing for dynamic scene comprehension.

Invited Talk 3: Gaze-controlled gaming for young people with physical disabilities

Howell Istance, De Montfort University, United Kingdom

Howell Istance has worked in the field of gaze-based communication for a number of years, and runs the Gaze Group within the Centre for Computational Intelligence at De Montfort University, UK. His main area of interest is the design of  eye gaze interaction techniques, particularly in the context of  games, and the evaluation of these. He is currently co-chair of ACM's ETRA, the leading international specialist conference in the field of eye tracking research and applications.

The talk will present work carried out by De Montfort University into the use of gaze to interact with and control immersive games and virtual environments. It will concentrate on gaze interaction techniques and the extent to which these are usable by  people with different types of motor disability. The idea of dynamic accessibility will be explored as it relates to gaze-based interaction, so that the interaction techniques can be automatically adapted to suit the needs and capabilities of different individual users.




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