Me being serious

Degree: Master of Engineering (field: Computing)

Position: Ph.D. student in Game Development

Research Groups:

Game Systems and Interaction Research Laboratory. GSIL

Cognitive and Neural Engineering, CogNeuro


Phone: +46 (0) 455 385 805

School Of Computing (COM)
Blekinge Institute of Technology
371 79 Karlskrona

Office Room: J3426


My research focuses in Psychophysiology and its theories, methods and measurements. More specifically exploring how to measure and interpret emotional states in users with the use of psychophysiological methods and equipment.

In order to do this we are employing the knowledge and understanding of fundamental theories of Cognitive Science, Neuroscience, Neuroengineering and Affective Computing, since all of those theories use and explain/interpret psychophysiological methods and measurements. Mentioned theories also explain the cognitive and emotional aspects of the user as a player interacting with a system, be that a digital game, autonomous robotic systems or any other software application.

Explicit research questions emerging from the stated goals and tasks, with an emphasis digital games application:

  1. What models and theories of emotions are most useful in the context of affective human-machine interaction?
  2. How can emotions be measured in real time during human-machine interaction?
  3. How can these models and methods be validated in relation to underlying neurophysiological processes?
  4. How can these models and methods be used to realize new functions in human-machine interaction?

I also participated on the xDelia project exploring financial decision-making processes, including the role of emotion in people´s decisions. I am currently involved in the PsyIntEC project exploring human-robot interaction on a collaborative task as a basis for behavioral adaptation modeling the affective and cognitive processes.


Jerčić, P., Astor, P. J., Adam, M., Hilborn, O., Schaff, K., Lindley, C. A., Sennersten, C., et al. (2012). A SERIOUS GAME USING PHYSIOLOGICAL INTERFACES FOR EMOTION REGULATION TRAINING IN THE CONTEXT OF FINANCIAL DECISION MAKING. ECIS 2012 Proceedings. AIS Electronic Library (AISeL).

Adam M. T. P., Astor P. J., Jerčić P., Schaaff K. (2013). INTEGRATING BIOSIGNALS INTO INFORMATION SYSTEMS: A NEUROIS TOOL FOR IMPROVING EMOTION REGULATION. The Journal of Management Information Systems.

Jerčić, P., Cederhold H. (2010). THE FUTURE OF BRAIN-COMPUTER INTERFACE FOR GAMES AND INTERACTION DESIGN. Biosplay workshop at Fun and Games Conference 2010.

Sohaib A.T., Qureshi S., Hagelbäck J., Hilborn O., Jerčić P. (2013). EVALUATING CLASSIFIERS FOR EMOTION RECOGNITION USING EEG. 15:th International Conference on Human-Computer Interaction.

Peffer G., Cederholm H., Clough G., Jerčić P. (2010). EVALUATING GAMES DESIGNED TO IMPROVE FINANCIAL CAPABILITY. ECEL 2010 9th European Conference on e-Learning.

Hagelbäck J., Hilborn O., Jerčić P., Johansson S. J., Lindley C. A., Svensson J, Wen W. (2013). PSYCHOPHYSIOLOGICAL INTERACTION AND EMPATHIC COGNITION FOR HUMAN-ROBOT COOPERATIVE WORK (PSYINTEC). Gearing Up and Accelerating Cross-Fertilization between Academic and Industrial Robotics Research in Europe, Springer Tracts in Advanced Robotics 94.

Invited Lectures

Lecture and Demonstration on The Design and Evaluation of Affective Serious Games for Emotion Regulation Training, Faculty of Electrical Engineering, Mechanical Engineering and Naval Architecture, University of Split, October 2013.


2008: Master of Engineering (field: Computing)

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