Books

2013

- Visual Attention and Gaze Behaviour in Games: An Object-Based Approach V. Sundstedt, M. Bernhard, E. Stavrakis, E. Reinhard, M. Wimmer, Game Metrics: Maximizing the Value of Player Data (Book Chapter), Editors: M. Seif El-Nasr, A. Drachen, A. Canossa, K. Isbister, Springer (2013) URL

2012

- Gazing at Games: An Introduction to Eye Tracking Control
V. Sundstedt, Synthesis Lectures on Computer Graphics and Animation, vol 5(1), March 2012 URL Amazon

Refereed Conference and Journal Publications

2016

Possibilities and Challenges with Eye Tracking in Video Games and Virtual Reality Applications
V. Sundstedt, D. Navarro, J. Mautner, SIGGRAPH ASIA Courses (status: accepted)

A Visualisation in Games Course Curriculum
V. Sundstedt, Eurographics (Education Papers)

2015

Avatar Preference Selection in Game Design based on Color Theory
A. Lambrant, F. Lopez Luro, V. Sundstedt, ACM SIGGRAPH Symposium on Applied Perception URL

2014

EyePlay: Applications for Gaze in Games
J. Turner, E. Velloso, H. Gellersen, V. Sundstedt, CHI PLAY 2014 Workshop (to appear).

Improving Player Performance Through Gaze Aware Games
D. Navarro, V. Sundstedt, EyePlay Workshop at CHI PLAY 2014 (talk)

2013

- Gaze Interaction in the Post-WIMP World
A. Bulling, R. Dachselt, A. T. Duchowski, R. J. K. Jacob, S. Stellmach, V. Sundstedt, CHI 2013 Workshop.

2012

- Guest Editorial (SAP 2012 Special Issue for TAP)
R. McDonnell and V. Sundstedt, ACM Transactions on Applied Perception, 9(3). URL

- Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
A. Jarabo, T. Van Eyck, V. Sundstedt, K. Bala, D. Gutierrez, C. O'Sullivan, Computer Graphics Forum (Eurographics 2012), 31(2), (To Appear). URL

- Evaluation of a Curriculum for Technical Artists
V. Sundstedt and M. Lanner, Eurographics Education Papers 2012 (To appear).

- Gaze Interaction in the Post-WIMP World
A. Bulling, R. Dachselt, A. T. Duchowski, R. J. K. Jacob, S. Stellmach, V. Sundstedt, CHI 2012 SIG Meeting, May 2012 (To appear).

2011

- Using Eye Tracking for Interaction
A. Olsen, A. Schmidt, P. Marshall, V. Sundstedt, CHI 2011 SIG Meeting, May 2011. URL

Gaze and Voice Controlled Drawing
J. van der Kamp, V. Sundstedt, The 1st conference on Novel Gaze-Controlled Applications, May 2011. URL

2010

- Perception of Clones in Forest Rendering
A. Purvis, V. Sundstedt, Theory and Practice of Computer Graphics, Sheffield, Sep 2010. URL

- Gazing at Games: Using Eye Tracking to Control Virtual Characters
V. Sundstedt, SIGGRAPH 2010 - Conference Courses, Los Angeles, Jul-Aug 2010. URL

- Measuring the Perception of Light Inconsistencies
J. Lopez-Moreno, V. Sundstedt, F. Sangorrin, D. Gutierrez, Applied Perception in Graphics and Visualisation, Los Angeles, Jul 2010. URL

- Exploring Peripheral LOD Change Detections during Interactive Gaming Tasks
F. Lopez, R. Molla, V. Sundstedt, Applied Perception in Graphics and Visualisation, Los Angeles, Jul 2010. URL

- Real Time Realistic Skin Translucency
J. Jimenez, D. Whelan, V. Sundstedt, D. Gutierrez, IEEE Computer Graphics & Applications, 2010 URL.

2009

- Rabbit Run: Gaze and Voice Based Game Interaction
J. O'Donovan, J. Ward, S. Hodgins, V. Sundstedt, EGIrl 2009 - The 9th Irish Eurographics Workshop, Trinity College Dublin, Dublin, Ireland, Dec 2009. URL

- Screen-Space Perceptual Rendering of Human Skin
J. Jimenez, V. Sundstedt, D. Gutierrez, Presented at APGV 2009 - The 6th Symposium on Applied Perception in Graphics and Visualisation, Chania, Crete, Greece, Oct 2009. APGV 2009 TAP issue - ACM Transactions on Applied Perception 6 (4), pp 1-15, article nr 23. URL

- The Whys, How Tos, and Pitfalls of User Studies (Invited Course)
V. Sundstedt, M. C. Whitton, M. Bloj, SIGGRAPH 2009 - Conference Courses, New Orleans, Louisiana, Aug 2009. URL

2008

- A Psychophysical Study of Fixation Behavior in a Computer Game
V. Sundstedt, E. Stavrakis, M. Wimmer, E. Reinhard, APGV 2008 - The 5th Symposium on Applied Perception in Graphics and Visualization, Los Angeles, California, Aug 2008. URL

- A Psychophysical Study of Foveal Gradient Based Selective Rendering
V. Sundstedt, GRAPP 2008 - The 3rd International Conference on Computer Graphics Theory and Applications, pp 207-214, Funchal, Madeira, Jan 2008.

- Modeling Light Scattering for Cultural Heritage
D. Gutierrez, V. Sundstedt, F. Gomez, A. Chalmers, ACM Journal on Computing and Cultural Heritage 1(2), pp 1-15, Oct 2008. URL

2007

- Perceptual Rendering of Participating Media
V. Sundstedt, D. Gutierrez, O. Anson, F. Banterle, A. Chalmers, TAP - ACM Transactions on Applied Perception 4(3), article 15 2007. URL

- Parallel Selective Rendering of High-Fidelity Virtual Environments,
K. Debattista, A. Chalmers, R. Gillibrand, P. Longhurst, G.Mastoropoulou, V. Sundstedt, Elsevier - Parallel Computing 33(6), pp 361-376, Jun 2007. URL

- Dust and Light: Predictive Virtual Archaeology
D. Gutierrez, V. Sundstedt, F. Gomez, A. Chalmers, Elsevier - Journal of Cultural Heritage 8(2), pp 209-214, Apr - Jun 2007.

2006

- Efficient Selective Rendering of Participating Media
O. Anson, V. Sundstedt, D. Gutierrez, A. C halmers, APGV 2006 - The 3rd Symposium on Applied Perception in Gr aphics and Visualization, Boston, pp 135-142, Jul 2006. URL

- Evaluation of Perceptually-Based Selective Rendering Techniques using Eye-Movements Analysis
V. Sundstedt, A. Chalmers, SCCG 2006 - Spring Conference on Computer Graphics, pp 153-160, Apr 2006.

- Rendering on Demand
A. Chalmers, K. Debattista, V. Sundstedt, P. Longhurst, R. Gillibrand, EGPGV 2006 - The Eurographics Symposium on Parallel Graphics and Visualization, (keynote), May 2006.

2005

- Participating Media for High-Fidelity Cultural Heritage
V. Sundstedt, D. Gutierrez, F. Gomez, A. Chalmer s, VAST 2005 - The 6th International Symposium on Virtual Reality , Arch aeology and Cultural Heritage, pp 83-90, Nov 2005.

- Visual Attention for Efficient High-Fidelity Graphics
V. Sundstedt, K. Debattista, P. Longhurst, A. Chalmers, T. Troscianko, SCCG 2005 - Spring Conference on Computer Graphics, pp 169-175, May 2005.

- Selective Component-Based Rendering
K. Debattista, V. Sundstedt, P.L. Santos, A. Chalmers, GRAPHITE 2005 - The 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, pp 13-22, Nov 2005.

- Selective Parallel Rendering for High-Fidelity Graphics
K. Debattista, V. Sundstedt, F. Pereira, A. Chalmers, TPCG  2005 - Theory and Practice of Computer Graphics, pp 59-66, Jun 2005.

- High Dynamic Range Displays for High Fidelity Archaeological Site Reconstructions
A. Chalmers, P. Ledda, V. Sundstedt, SID Symposium Digest of Technical Papers 36(1), pp 1402-1405, May 2005.

2004

- Top-Down Visual Attention for Efficient Rendering of Task Related Scenes
V. Sundstedt, A. Chalmers, K. Cater, K. Debattista, VMV  2004 - Vision, Modelling and Visualization, Stanford, pp 209-216, Nov 2004.

- High-Fidelity Reconstruction of the Ancient Egyptian Temple of Kalabsha
V. Sundstedt, A. Chalmers, P. Martinez, AFRIGRAPH 2004 - The 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, pp 107-113, Nov 2004. URL

- High-Fidelity Rendering of the Interior of an Egyptian Temple
I. Rudolfova, V. Sundstedt, CESCG 2004 - Central European Seminar on Computer Graphics, Apr 2004.

Refereed Posters and Sketches

- Perceptibility of Clones in Tree Rendering
A. Purvis, V. Sundstedt, APGV 2010 - The 7th Symposium on Applied Perception in Graphics and Visualization (poster), 2010. URL

- Gaze and Voice Based Game Interaction: The Revenge of the Killer Penguins
T. Wilcox, M. Evans, C. Pearce, N. Pollard, V. Sundstedt, ACM SIGGRAPH 2008 - Conference Abstracts and Applications, 2008. URL

- Perceived Aliasing Thresholds in High-Fidelity Graphics
V. Sundstedt, K. Debattista, A. Chalmers, APGV 2005 - The 2nd symposium on Applied perception in graphics and visualization, pp 166-166, 2005. URL

- Efficient Physically-Based Perceptual Rendering of Participating Media
D. Guiterrez, O. Anson, F.J. Seron, V. Sundstedt, A. Chalmers,, ACM SIGGRAPH - Conference DVD, 2005. URL

- Selective Rendering using Task-Importance Maps
V. Sundstedt, K. Debattista, A. Chalmers, APGV 2004 - The 1st Symposium on Applied perception in graphics and visualization, pp 175-175, 2004. URL

- Selective Rendering of Task Related Scenes
V. Sundstedt, A. Chalmers, K. Cater, APGV 2004 - The 1st Symposium on Applied perception in graphics and visualization, pp 174-174, 2004. URL

- A High Fidelity Reconstruction of Ancient Egypt - The Temple of Kalabsha
V. Sundstedt, A. Chalmers, P. Martinez, ACM SIGGRAPH 2003 - Conference Abstracts and Applications, 2003. URL

OTHER RESEARCH OUTPUT

- Interacting with Virtual Characters (invited talk)
V. Sundstedt, Intel Visual Computing Research Conference 2009, Saarbruecken, Dec 2009. URL

- Rendering and Validation of High-Fidelity Graphics using Region-of-Interest
V. Sundstedt,, PhD Thesis, 2007. URL

- Dust and Light: Reconstructing Ancient Egypt
A. Chalmers, V. Sundstedt, D. Gutierrez, S. Rizvic, O. Anson, P.Martinez, Eurographics Animation Festival (refereed contribution), 2006.

- A High Fidelity Reconstruction of Ancient Egypt - The Temple of Kalabsha
V. Sundstedt,, MSc Thesis (with distinction), 2003.

POPULAR ARTICLES AND OUTREACH WORK

- Cognitive Systems: A Classroom Resource for Middle and Secondary School Teachers
V. Sundstedt, D. Evans, J. Bryson, Department of Computer Science, University of Bath, 2008.

- Virtuell sol lyser upp 2000 år gammalt tempel (Virtual sun light up 2000 year old temple)
V. Sundstedt, Illustrerad Vetenskap (The largest popular science magazine in the Nordic countries), 2004.

- Egyptiskt tempel återskapat i datorn (Egyptian temple reconstructed using computers)
A. Bengtsson, V. Sundstedt, SvD - Svenska Dagbladet, 2004.

- Gammalt tempel får nytt liv i datorvärlden (Old temple get new life in the computer world)
I. Carlsson, V. Sundstedt, NT - Norrkopings Tidningar, 2004.

- Seeing the Light
K. Devlin, V. Sundstedt, A. Chalmers, re:search (University of Bristol research publication), 2003.

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