Project management and entreprenuership in digital culture, 10 hp

 

In this course you will reflect on issues of culture production and leadership by taking on the role as project leaders. What does it mean to lead a creative project? How does one communicate constructively in, and between, teams? How do you deal with conflicts? What strategies do you use to keep track of a project’s development and budget? How do you get sponsorship for your project? How do you develop a project plan?
An important part of the course is project planning and project work in groups. You will study different project types and project contexts, including relationships to the client, goal formulation and quality assurance, administration and project budgets. A big part of the course focuses on personal progress and developing your own leadership and project management style. All of these issues are addressed with digital culture production in focus.

 

Teachers: Malin Jogmark, Ada auf der Strasse

The required books for the course are:

Tony Buzan, 2009, The Mind Map Book, ISBN-10: 1406647160
Marshall B. Rosenberg, 2003, Nonviolent Communication: A Language of Life, ISBN-10: 1892005034
Greg Horine, 2009, Absolute Beginner's Guide to Project Management, ISBN-10: 078973821X

Media History, 10 hp

The course is a general survey of media history introducing students to the history and evolution of visual technologies and motion graphics from early optical devices, through cinema and television; audio technologies from the telegraph, telephone, and gramophone through broadcast radio and digital recording; typography from the Gutenberg printing press to today’s digital printing methods; and the history of computational media from early mechanical computers through contemporary digital devices. Students are asked to consider the cultural impact of the development of media technologies, and the changing relationship between production and consumption.

Teacher: Talan Memmott tmt@bt.se

The required books for the course are:
Social History of the Media: From Gutenberg to the Internet
by Asa Briggs and Peter Burk
Polity Press; 3rd Edition, 2010

Multimedia Histories: From the Magic Lantern to the Internet
by James Lyons and John Plunkett
University of Exeter Press, 2007

Contemporary and Digital Literature, 10 hp

The course explores contemporary literature in various forms: print, artists’ books, graphic novels, digital literature etc. Digital culture alters our understanding of writing, story-telling and reading. The literary works the course focuses on provide new perspectives on these more general issues. The course is concentrated on the reading and experience of different forms of literary writing. In addition, we investigate theories about multimodality and narrative from historical and contemporary perspectives. The literature we study is mostly from the 1980s onward, with particular focus on 21st century literary innovative works.

During the course the students will study a range of literary texts whose common aesthetic component is multimodality. This can mean interactivity, word-and-image constellations, or the inclusion of sound or video. The focus is to study what is called the pictorial turn in literature. Based in theories about multimodality, graphic novels and digital literature we address issues such as: what is multimodal storytelling? How does digital technology change literary writing metaphorically and in practice? The course includes students’ own creative work as well as literary and visual criticism and analysis.

Examination will include your own creative work, writing as well as analysis.

The required books for the course are:

Barry, Lynda. What It Is. Drawn & Quarterly, 2008.
Foer, Jonathan Safran. Extremely Loud and Incredibly Close.  Mariner Books, 2006 or movie tie- in edition 2011.
Gardner, Jared. Projections: Comics and the History of Twenty-First-Century Storytelling. Stanford UP, 2012.
McCloud, Scott. Understanding Comics: The Invisible Art. William Morrow, 1994.
Mitchell, W.J.T. and Mark B.N. Hansen. Critical Terms for Media Studies. University of Chicago Press, 2010.
Moore, Alan och Dave Gibbons. Watchmen. DC Comics. 1995 (any edition – complete series).
Satrapi, Marjane. The Complete Persepolis. Pantheon, 2007.
Talbot, Bryan. Alice in Sunderland. Jonathan Cape, 2007.
Tomasula, Steve. TOC: A New Media Novel. 2009 (latest edition)
Van Leuwen, Theo and Gunther Kress. Reading Images: The Grammar of Visual Design. T & F Books, 2007. Second edition.

Digital Bodies in Literature
(Instructor: Lissa Holloway-Attaway)


The course focuses on literature in various technical and historical contexts to illustrate and reflect on how the body is transformed by scientific and media innovation. For example, students will study the ways in which representations of physical and virtual bodies within the selected literature are informed by changes in medicine, computer technologies, and technical and digital communication practices. The literature offers various representational models to illustrate how complex identities are formed in digital culture, and it introduces a theoretical framework for thinking about what a digital body means. (By necessity, this critical position recognizes the many ways a body can be represented and it therefore accepts multiple definitions and philosophical viewpoints.)  The course also introduces feminist poststructuralist and post-human issues concerning physicality and materiality.

 NOTE: Although the course title suggests “literature” is the primary focus, students will also explore film and digital media/art as well.

Required Texts:

Mary Shelley,  Frankenstein

Octavia Butler,  Dawn

Toni Morrsion, Beloved

 

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