09/22/2014 02:15 PM
Research makes game characters more human
On Wednesday 11 January 2012 Johan Hagelbäck defends his doctoral thesis entitled "Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots" in the subject Computer Science at Blekinge Institute of Technology, BTH.
In most computer games you as a player come across many different characters that are controlled by the computer. We the players want these characters to be like us, a little human. This means for example that they can walk around in a game world in a natural way, to have purpose and goals for their existence in the game and in some cases to have a dialogue with players. If we, for example, play a secret agent and meet enemy guards, we want them to behave like a human guard does. If the guard is just standing still in one place instead of patrolling an area, or collide with a wall when chasing the player, the illusion that our game world is natural and is populated by intelligent characters is destroyed.