From Playability to a Hierarchical Game Usability Model
| Document type: | Conference Papers |
|---|---|
| Peer reviewed: | Yes |
| Full text: | |
| Author(s): | Lennart Nacke |
| Title: | From Playability to a Hierarchical Game Usability Model |
| Translated title: | Från spelbarhet till en hierarkisk spelusability modell |
| Conference name: | Proceedings of the Conference on Future Play |
| Year: | 2009 |
| Pagination: | 11-12 |
| Publisher: | ACM |
| City: | New York, NY |
| Organization: | Blekinge Institute of Technology |
| Department: | School of Computing (Sektionen för datavetenskap och kommunikation) School of Computing S-371 79 Karlskrona +46 455 38 50 00 http://www.bth.se/com |
| Authors e-mail: | Lennart.Nacke@bth.se |
| Language: | English |
| Abstract: | This paper presents a brief review of current playability and game usability models. This leads to the conception of a high-level game usability framework model that integrates current usability approaches in game industry and game research. |
| Subject: | Human Work Science\Human Computer Interaction Digital Game Development\General Software Engineering\General |
| Keywords: | game, usability, player experience, playability, model, theory |
| Note: | Will be published in the ACM digital library, slides can be found at: http://www.slideshare.net/acagamic/from-playability-to-a-hierarchical-game-usability-model |












