Game Experience: Components and Methods of Measurement

Document type: Conference Presentations
Peer reviewed: No
Author(s): Lennart Nacke
Title: Game Experience: Components and Methods of Measurement
Translated title: Spelupplevelse: Komponenter och mätningsmetoder
Conference name: 2nd FUGA Mini Symposium
Year: 2009
Publisher: Helsinki Institute for Information Technology (HIIT)
City: Espoo, Finland
Organization: Blekinge Institute of Technology
Department: School of Computing (Sektionen för datavetenskap och kommunikation)
School of Computing S-371 79 Karlskrona
+46 455 38 50 00
http://www.bth.se/com
Authors e-mail: Lennart.Nacke@bth.se
Language: English
Abstract: In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research.
Subject: Digital Game Development\General
Human Work Science\Human Computer Interaction
Psychology\General
Keywords: game experience, player experience, model, theory, components, measurement, psychophysiology
Note: Nacke, L. (2009). “Game Experience: Components and Methods of Measurement”, invited presentation at the second FUGA Mini Symposium at Helsinki Institute for Information Technology, Finland. April 3, 2009, see also http://project.hkkk.fi/fuga/content/Mini_symposium_Program.doc
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