Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging

Document type: Conference Papers
Peer reviewed: Yes
Full text:
Author(s): Lennart Nacke, Craig Lindley, Sophie Stellmach
Title: Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging
Conference name: International conference on Fun and Games
Year: 2008
Pagination: 150-157
ISBN: 978-3-540-88321-0
Publisher: Springer Berlin / Heidelberg
City: Eindhoven, The Netherlands
URI/DOI: 10.1007/978-3-540-88322-7_15
Organization: Blekinge Institute of Technology
Department: School of Engineering - Dept. of Interaction and System Design (Sektionen för teknik – adv. för interaktion och systemdesign)
School of Engineering S- 372 25 Ronneby
+46 455 38 50 00
Authors e-mail: Lennart.Nacke@bth.se, Craig.Lindley@bth.se, sstellmach@gmail.com
Language: English
Abstract: Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.
Subject: Digital Game Development\General
Human Work Science\Human Computer Interaction
Computer Science\General
Keywords: psychophysiology, digital games, interactive techniques, gameplay analysis, usability, design, experience, gameplay, playability
Note: Please download the original from: http://www.springerlink.com/content/f3560134p7017541/