Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay

Document type: Conference Papers
Peer reviewed: Yes
Full text:
Author(s): Craig Lindley, Lennart Nacke, Charlotte Sennersten
Title: Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay
Conference name: 13th International Conference on Computer Games (CGames 2008)
Year: 2008
Pagination: 9-16
ISBN: 978-0-9549016-6-0
Publisher: UNIV WOLVERHAMPTON
City: Wolverhampton, UK
ISI number: 000262471300001
Organization: Blekinge Institute of Technology
Department: School of Engineering - Dept. of Interaction and System Design (Sektionen för teknik – adv. för interaktion och systemdesign)
School of Engineering S- 372 25 Ronneby
+46 455 38 50 00
http://www.tek.bth.se/
Authors e-mail: Craig.Lindley@bth.se, Lennart.Nacke@bth.se, Charlotte.Sennersten@bth.se
Language: English
Abstract: All games are cognitive learning environments. A cognitive approach to understanding games and gameplay emphasises the analysis and understanding of these learning functions and how game design features facilitate them. The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion. Psychophysiological techniques provide empirical methods for investigating play that provide a foundation for developing plausible models of what those cognitive decision processes are, how they relate to design features and how emotions integrated with task performance lead to rewards of play, creating an experience of 'fun'.
Subject: Digital Game Development\General
Psychology\General
Human Work Science\Human Computer Interaction
Keywords: cognition, gameplay, emotiona, motivation, affect, play, experience
Note: Published in CGAMES08, Wolverhampton, UK, 3-5 November 2008.
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