Gameplay Experience in a Gaze Interaction Game

Document type: Conference Papers
Peer reviewed: Yes
Full text:
Author(s): Lennart Nacke, Sophie Stellmach, Dennis Sasse, Craig Lindley
Title: Gameplay Experience in a Gaze Interaction Game
Translated title: Gameplay upplevelse i en blickinteraktionsspel
Conference name: The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most
Year: 2009
Pagination: 49-54
ISBN: 978-87-643-0475-6
Publisher: The COGAIN Association
City: Lyngby, Denmark
Organization: Blekinge Institute of Technology
Department: School of Computing (Sektionen för datavetenskap och kommunikation)
School of Computing S-371 79 Karlskrona
+46 455 38 50 00
http://www.bth.se/com
Authors e-mail: lna@bth.se
Language: English
Abstract: Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.
Subject: Digital Game Development\General
Human Work Science\Human Computer Interaction
Psychology\General
Keywords: Game experience, flow, immersion, gaming with gaze, human-computer interaction, gaze interaction
Note: http://www.cogain.org/cogain2009/#proceedings http://www.cogain.org/cogain2009/COGAIN2009-Proceedings.pdf
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