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AuthorTitleYearType
Nacke, AnneBrain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience2009Journal Article
Nacke, LennartElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology2011Journal Article
Nacke, LennartAdvanced Gaze Visualizations for Three-dimensional Virtual Environments2010Conference Paper
Nacke, LennartBrain, Body and Bytes: Psychophysiological User Interaction2010Conference Paper
Nacke, LennartMore than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game2010Journal Article
Nacke, LennartPlayer-game Interaction Through Affective Sound2010Bookchapter
Nacke, LennartAffective Ludology : Scientific Measurement of User Experience in Interactive Entertainment2009Dissertation
Nacke, LennartAffective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience2009Journal Article
Nacke, LennartBrain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience2009Journal Article
Nacke, LennartFrom Playability to a Hierarchical Game Usability Model2009Conference Paper
Nacke, LennartGame Experience: Components and Methods of Measurement2009Conference Presentation
Nacke, LennartGame Metrics and Biometrics: The Future of Player Experience Research2009Conference Presentation
Nacke, LennartGameplay Experience in a Gaze Interaction Game2009Conference Paper
Nacke, LennartNext Generation Testing: Biometric Analysis of Player Experience2009Conference Presentation
Nacke, LennartPlayability and Player Experience Research2009Conference Paper
Nacke, LennartTrends and Techniques in Visual Gaze Analysis2009Conference Paper
Nacke, LennartBoredom, Immersion, Flow - A pilot study investigating player experience2008Conference Paper
Nacke, LennartDissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay2008Conference Paper
Nacke, LennartFlow and Immersion in First-Person Shooters: Measuring the player’s gameplay experience2008Conference Paper
Nacke, LennartFocus on your players: Psychophysiological player experience logging as a powerful tool for gameplay analysis2008Conference Presentation
Nacke, LennartFuture Game Design: Biofeedback and Player Experience2008Conference Presentation
Nacke, LennartGame Design and Player Emotions2008Conference Presentation
Nacke, LennartLog Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging2008Conference Paper
Nacke, LennartMeasuring players' experience of games and real-time simulations2008Conference Presentation
Nacke, LennartSound and Immersion in the First-Person Shooter: Mixed Measurement of the Player's Sonic Experience2008Conference Paper
Nacke, LennartThe Fun of Gaming: Measuring the Human Experience of Game Enjoyment2007Conference Presentation
Nacke, LennartWhat does it mean to understand gameplay?2007Conference Paper
Nafalski, AndrewCollaborative Learning in Engineering Remote Laboratories2009Conference Paper
Naiditch, MClients in focus2012Bookchapter
Naiditch, MCurrent trends and challenges and how they are dealt with.2010Conference Presentation

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