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Research by subject - Digital Game Development: General
Title
Author
Measuring player experience on runtime dynamic difficulty scaling in an RTS game
Hagelbäck, Johan; Johansson, Stefan J.
Measuring players' experience of games and real-time simulations
Nacke, Lennart
Model-based Simulation Training Supporting Military Operational Processes
Sennersten, Charlotte
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
Nacke, Lennart; Grimshaw, Mark; Lindley, Craig
Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots
Hagelbäck, Johan
A Multi-agent Potential Field based bot for a Full RTS Game Scenario
Hagelbäck, Johan; Johansson, Stefan J.
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Hagelbäck, Johan; Johansson, Stefan J.
Multiobjective Exploration of the StarCraft Map Space
Togelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelbäck, Johan; Yannakakis, Georgios N.
Next Generation Testing: Biometric Analysis of Player Experience
Nacke, Lennart
Perception of Clones in Forest Rendering
Purvis, Alan; Sundstedt, Veronica
Playability and Player Experience Research
Nacke, Lennart; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu J.; Hoogen, Wouter M. van den; Poels, Karolien; Ijsselsteijn, Wijnand A.; Kort, Yvonne A. W. de
Player-game Interaction Through Affective Sound
Nacke, Lennart; Grimshaw, Mark
Potential-Field Based navigation in in StarCraft
Hagelbäck, Johan
Power Games: Rules and Roles in Second Life
Bäcke, Maria
A psychophysiological logging system for a digital game modification
Stellmach, Sophie
Real Time Realistic Skin Translucency
Jimenez, Jorge; Whelan, David; Sundstedt, Veronica; Gutierrez, Diego
The Rise of Potential Fields in Real Time Strategy Bots
Hagelbäck, Johan; Johansson, Stefan J.
Social Self in a Virtual World
Hansson, Thomas
Sound and Immersion in the First-Person Shooter: Mixed Measurement of the Player's Sonic Experience
Grimshaw, Mark; Lindley, Craig; Nacke, Lennart
A Study on Human like Characteristics in Real Time Strategy Games
Hagelbäck, Johan; Johansson, Stefan J.
Visual Attention and Gaze Behavior in Games: An Object-Based Approach
Sundstedt, Veronica; Bernhard, Matthias; Stavrakis, Efstathios; Reinhard, Erik; Wimmer, Michael
What does it mean to understand gameplay?
Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte
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