Inlämning av Examensarbete / Submission of Thesis

Stefan Petersson MSC-2011-101, pp. 45. COM/School of Computing, 2011.

The work

Författare / Author: Stefan Petersson
Titel / Title: Terrain with Cliffs
Abstrakt Abstract:

Different game terrain representation techniques have been implemented and used by game developers for a long time. To represent terrains in 3D game applications it is common to generate triangle grids where each grid point is displaced along the y-axis. The displacement techniques are limited to terrain surface only and it is non trivial to insert meshes into the terrain. The main objective for this thesis work is to design and implement a flexible and practical technique to insert cliff meshes into an underlaying terrain. Different potential techniques were prototyped and discarded when identified as non flexible. The proposed technique was designed from an explorative prototype implementation approach. During this thesis work a flexible technique to insert cliff meshes into an underlaying terrain mesh based on displaced grid points was designed and implemented. Conclusions are that it is a doable but non-trivial task to insert cliff meshes into terrain meshes. It is also concluded that techniques like the one proposed have to be prototyped to proof its flexibility and credibility.

Ämnesord / Subject: Datavetenskap - Computer Science\Software Engineering
Spelutveckling - Digital Game Development
Nyckelord / Keywords: Direct3D, Terrain, Cliffs, Rendering

Publication info

Dokument id / Document id: houn-8fwkd3
Program:/ Programme Fristående kurs
Registreringsdatum / Date of registration: 04/14/2011
Uppsatstyp / Type of thesis: Masterarbete/Master's Thesis (120 credits)


Handledare / Supervisor: Olle Lindeberg
Examinator / Examiner: Lars Lundberg
Organisation / Organisation: Blekinge Institute of Technology
Institution / School: COM/School of Computing

+46 455 38 50 00

Files & Access

Bifogad uppsats fil(er) / Files attached: mcs-2011-101.pdf (9059 kB, öppnas i nytt fönster)