Agron Kabashi; Hassan El-Saabi MSE-2006:08, pp. 45. TEK/avd. för programvaruteknik, 2006.
The computer game industry has grown in a rapid
rate over the past two decades becoming a billion
dollar industry, even rivaling the movie industry. The
greed for money caused the industry to grow large but
the maturity did not grow in proportion. Compared to
software engineering, game development is still a seed
waiting to blossom. In this paper a development process
(RGP) for games development using various software
engineering paradigms is proposed. Furthermore a
comparison between RGP and other game development
processes will to some extent show the strengths and
weaknesses of this process.
The conclusions drawn are based on already
validated software processes since the game process
inherits a subset of these.