Inlämning av Examensarbete / Submission of Thesis

Håkan Johansson , pp. 25. COM/School of Computing, 2012.

The work

Författare / Author: Håkan Johansson
honken_snapphane@hotmail.com
Titel / Title: Volume Raycasting Performance Using DirectCompute
Översatt titel / Translated title: Volume Raycasting Prestanda Med DirectCompute
Abstrakt Abstract:

Volume rendering is quite an old concept of representing images, dating back to the 1980's. It is very useful in the medical field for visualizing the results of a computer tomography (CT) and magnet resonance tomography (MRT) in 3D. Apart from these two major applications for volume rendering, there aren’t many other fields of usage accept from tech demos.
Volumetric data does not have any limitations to the shape of an object that ordinary meshes can have. A popular way of representing volume data is through an algorithm that is called volume raycasting. There is a big disadvantage with this algorithm, namely that it is computationally heavy for the hardware. However, there have been vast improvements of the graphic cards (GPUs) in recent years and with the first GPU implementation of volume raycasting in 2003, how does this algorithm perform on modern hardware? Can the performance of the algorithm be improved with the introduction of GPGPU (DirectCompute) in Directx 11? The performance results of the basic version and the DirectCompute version was compared in this thesis and revealed significant improvement in performance. Speedup was indeed possible when using DirectCompute to optimize volume raycasting.

Populärvetenskaplig beskrivning / Popular science summary: Implementation, optimering och prestandamätning av en volume rendering algoritm som heter volume raycasting. Optimeringen är utförd med hjälp av DirectCompute i Directx 11.
Ämnesord / Subject: Datavetenskap - Computer Science\General
Spelutveckling - Digital Game Development
Nyckelord / Keywords: volume rendering, volume raycasting, directcompute, directx11, performance

Publication info

Dokument id / Document id: houn-8vxeb3
Program:/ Programme Spelprogrammering/Digital Game Development
Registreringsdatum / Date of registration: 07/06/2012
Uppsatstyp / Type of thesis: C-Uppsats

Context

Handledare / Supervisor: Petar Jercic
petar.jercic@bth.se
Examinator / Examiner: Stefan Johansson
Organisation / Organisation: Blekinge Institute of Technology
Institution / School: COM/School of Computing

+46 455 38 50 00

Files & Access

Bifogad uppsats fil(er) / Files attached: bth2012johansson.pdf (1198 kB, öppnas i nytt fönster)