Inlämning av Examensarbete / Submission of Thesis

Kristoffer Lindström , pp. 15. COM/School of Computing, 2011.

The work

Författare / Author: Kristoffer Lindström
Titel / Title: Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids
Översatt titel / Translated title: Prestandajämförelse mellan Marching Cubes och HistoPyramids i DirectX Compute Shaders
Abstrakt Abstract:

Visualization of volumetric data has always been useful in big va-
riety of ways, for example computer tomography (CT) and magnet
resonance tomography (MRT) are two major applications of this sorts
of algorithms. Since volumetric data has no limitation regarding the
shape of the object that ordinary mesh algorithms has we can fully
reconstruct anything using the Marching cubes algorithm. New tech-
niques allow us to implement this algorithm by new and exible means.
Here we will use the latest of DirectX technology to run marching cubes
in realtime using compute shaders.

Ämnesord / Subject: Datavetenskap - Computer Science\General
Datavetenskap - Computer Science\Software Engineering
Spelutveckling - Digital Game Development
Nyckelord / Keywords: marching cubes, directx, compute shader, animation, terrain

Publication info

Dokument id / Document id: houn-8l8p2n
Program:/ Programme Spelprogrammering/Digital Game Development
Registreringsdatum / Date of registration: 08/30/2011
Uppsatstyp / Type of thesis: C-Uppsats

Context

Handledare / Supervisor: Stefan Johansson
stefan.johansson@bth.se
Examinator / Examiner: Stefan Johansson
Organisation / Organisation: Blekinge Institute of Technology
Institution / School: COM/School of Computing

+46 455 38 50 00
Anmärkningar / Comments:

kristoffer.swe@gmail.com

Files & Access

Bifogad uppsats fil(er) / Files attached: bth2011lindstrom.pdf (945 kB, öppnas i nytt fönster)