Examensarbeten efter program/Theses by program


Klicka på blå triangel för att expandera/minimera/Click on the blue triangle to expand/minimize.


ProgramAuthorTitleYear
Show details for 180 ECTS180 ECTS
Show details for 60 points60 points
Show details for Applikationsutveckling för digitala medier/Application developmentApplikationsutveckling för digitala medier/Application development
Show details for Business AdministrationBusiness Administration
Show details for CivilekonomprogrammetCivilekonomprogrammet
Show details for Civilingenjör i datateknikCivilingenjör i datateknik
Show details for Civilingenjör i datateknik, programvaruteknik/Civilingenjör i datateknik, programvaruteknik/
Show details for Civilingenjör i datateknik/Civil engineer in Computer ScienceCivilingenjör i datateknik/Civil engineer in Computer Science
Show details for Civilingenjör i datorsäkerhet / Master of Science in Computer SecurityCivilingenjör i datorsäkerhet / Master of Science in Computer Security
Show details for Civilingenjör i programvaruteknik/Civil engineer in Software EngineeringCivilingenjör i programvaruteknik/Civil engineer in Software Engineering
Hide details for Civilingenjör i spel- och programvaruteknik/Master of Science in Game and Software Engineering Civilingenjör i spel- och programvaruteknik/Master of Science in Game and Software Engineering
Eliasson, ChristopherNatural Language Generation for descriptive texts in interactive games2014
Elmir, HassanUsing Multicore Programming on the GPU to Improve Creation of Potential Fields2013
Grelsson, DavidTile Based Procedural Terrain Generation in Real-Time: A Study in Performance2014
Gustavsson, DavidInteraction with a 3D modeling tool through a gestural interface: An Evaluation of Effectiveness and Quality2014
Hillman, JoelKinect in retro games2013
Johansson, FilipResult Prediction by Mining Replays in Dota 22015
Karlsson, TimImplementing Cauchy Reed-Solomon Utilizing OpenCL2013
Larsson, JarlPerformance of Physics-Driven Procedural Animation of Character Locomotion: For Bipedal and Quadrupedal Gait2015
Lindberg, MagnusAn Imitation-Learning based Agentplaying Super Mario2014
Lövgren, HasseUtilizing state-of-art NeuroES and GPGPU to optimize Mario AI2014
Nell, HenrikQuantifying the noise tolerance of the OCR engine Tesseract using a simulated environment2014
Nilsson, AdamAssessment of the Microsoft Kinect v1 RGB-D Sensor and 3D Object Recognition as a Means of Drift Correction in Head-mounted Virtual Reality Systems2015
Nilsson, EricParavirtualizing OpenGL ES in Simics2014
Nilsson, Robin LindhContact Sound Synthesis in Real-time Applications2014
Thunström, RobinPassive gaze-contingent techniques relation to system latency2014
Wikström, JesperResult Prediction by Mining Replays in Dota 22015
Show details for Civilingenjörprogram i datateknik/Civil engineer in Computer ScienceCivilingenjörprogram i datateknik/Civil engineer in Computer Science
Show details for Civilingenjörsprogram i industriell ekonomiCivilingenjörsprogram i industriell ekonomi
Show details for Civilingenjörsprogram i maskinteknikCivilingenjörsprogram i maskinteknik


 

Akademiskt skrivande/Academic writing -

Länk till Skrivguiden

Link to the writingguide

 

Refero - om plagiering/ about plagiarism -

Refero

 

BTH research searchable in  DART Europe e-theses portal -

Dart

 

BTH forskningsdatabas/ BTH electronic research archive -

Forskningsdatabasen