Examensarbeten efter ämne/Theses by subject - Spelutveckling - Digital Game Development


TitleAuthor
3D-objekt via metoden kollageLinus Lundin,
Tina Nilsson
A Communicating and Controllable Teammate Bot for RTS GamesMatteus Magnusson,
Suresh Balsasubramaniyan
A first approach in applying Artificial Potential Fields in Car GamesTim Uusitalo
A study in GUI aesthetics for modern pixel art games.Emma Grahn
Adaptive goal oriented action planning for RTS gamesMatteus Magnusson,
Tobias Hall
Adaptive Mood Audio - Rethinking Audio for GamesPontus Stensgaard,
Anders Alléus,
Jesper Palm
AI in Neverwinter Nights using Dynamic ScriptingRasmus Nordling,
Robin Rietz Berntsson
An Imitation-Learning based Agentplaying Super MarioMagnus Lindberg
Angel Thesis - En spel produktionPeter Karlsson,
Wai Cheung (Gary) Au,
Simon Ernstedt,
Anders Lundin,
Johan Linders
Artificial Intelligence: Memory-driven decisions in gamesCharlie Forsberg Hedberg,
Alexander Pedersen
Artistic Techniques to Influence Navigational Behavior in 3D-GamesErik Wadstein
Automatiserad riggning och tidssparandeDimitri Kajhanidis
Berättande i digitala spel - En undersökning av monomyten och dess gestaltningMåns Billing,
Jakob Lindh
BiosteelRickard Remelin
Captain Osprey and The Wings of Fate - En spelproduktionKalle Berglund,
Kim Ysberg,
Hampus Nilsson,
Tony Lundell,
Dan Lakss
Cascaded Deferred RenderingMarcus Faleij,
Alexander Ivannikov
Cloudmetoden - Utveckling av ett alternativt arbetssätt för produktion i digitala medierMario Gryth,
Christoffer Torshall,
Anton Svensson,
Alexander Åkerman
Collision Detection and Overtaking Using Artificial Potential Fields in Car Racing game TORCS using Multi-Agent based Architecture Muhammad Salman
Comparing 3D interfaces of virtual factories: an iconic 3D interface against an abstract 3D visualisationÁlvaro Aranda Muñoz
Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environmentKarl Åbom
Death and Who Comes Next - A Neverwinter Nights AdventureJenny Persson
Deferred rendering using Compute shadersBenjamin Golba
Digital Game Competence - Literacy or Repertoire?Steve Dahlskog
Digital Game Mechanics - to create an analog board game prototypeEmil Rudvi
Digital MateriaMarcus Lindgren,
Emma Richey
Digitala sällskapsspel med den sociala aspekten som utgångspunktAlexander Karlsson,
Linus Mattisson,
Victoria Lindh
Does it matter?Anna Herbertsson,
Rosanna Johansson
Dragonlord Campaign SettingClas Olson
Dynamic difficulty adjustment for roleplaying gamesAndreé Hallengren,
Marcus Svensson
Dynamisk terränggenerering med koppling till spelarhandlingarVictor Lundberg

Nästa


 

Akademiskt skrivande/Academic writing -

Länk till Skrivguiden

Link to the writingguide

 

Refero - om plagiering/ about plagiarism -

Refero

 

BTH research searchable in  DART Europe e-theses portal -

Dart

 

BTH forskningsdatabas/ BTH electronic research archive -

Forskningsdatabasen