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YearProgramAuthorTitle
Hide details for Technical artist i spel/Technical artist for gamesTechnical artist i spel/Technical artist for games
Andersson, AlveAtt sticka ut i mängden - En studie av tekniker för variation av instansierade modeller
Faleij, MarcusCascaded Deferred Rendering
Fornander, PerGame Mechanics Integrated with a Lindenmayer System
Ivannikov, AlexanderCascaded Deferred Rendering
Jeffsell, BjörnGame Balance by Scaling Damage: Scaling Game Difficulty by Changing Players Damage Output
Karlsson, RobinImproving Baked Textures as a Content Creator
Liljekvist, Pontus HolmertzReal-Time Tessellation A Region of Interest Based Technique Suited for Game Applications
Rudvi, EmilDigital Game Mechanics - to create an analog board game prototype
Södergren, GunnarExploring Need-based AI Behaviour and its Effect on the Game Experience of Neverwinter Nights
Wadstein, ErikArtistic Techniques to Influence Navigational Behavior in 3D-Games
Zsigmond, AndreasReal-Time Tessellation A Region of Interest Based Technique Suited for Game Applications
Show details for utveckling och kommunikationutveckling och kommunikation
Show details for utveckling och kommunkationutveckling och kommunkation
Show details for Utvecklingsingenjör i maskinteknikUtvecklingsingenjör i maskinteknik
Show details for Webbprogrammering/Web ProgrammingWebbprogrammering/Web Programming
Show details for WebbutvecklingWebbutveckling
Show details for Övrigt/MiscellaneousÖvrigt/Miscellaneous
Show details for 20122012
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