Gazing at Games: An Introduction to Eye Tracking Control

Document type: Monographs
Peer reviewed: Yes
Author(s): Veronica Sundstedt
Title: Gazing at Games: An Introduction to Eye Tracking Control
Series: Synthesis Lectures on Computer Graphics and Animation
Year: 2012
ISBN: 97816085456499
ISSN: 1933-8996
Publisher: Morgan & Claypool
URI/DOI: 10.2200/S00395ED1V01Y201111CGR014
Organization: Blekinge Institute of Technology
Department: School of Computing (Sektionen för datavetenskap och kommunikation)
School of Computing S-371 79 Karlskrona
+46 455 38 50 00
http://www.bth.se/com
Authors e-mail: vsu@bth.se
Language: English
Abstract: Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games.
Subject: Digital Game Development\General
Computer Science\General
Keywords: eye tracking, video games, virtual environments, novel interaction techniques, gaze control, voice recognition, perception, eye movements, visual attention, experimental design, case studies, analysis, lessons learned, gaze-based drawing
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