Focus on your players: Psychophysiological player experience logging as a powerful tool for gameplay analysis

Document type: Conference Presentations
Peer reviewed: No
Full text:
Author(s): Lennart Nacke
Title: Focus on your players: Psychophysiological player experience logging as a powerful tool for gameplay analysis
Conference name: Quo Vadis - Die Entwicklerkonferenz
Year: 2008
Publisher: Aruba Studios
City: Berlin, Germany
Organization: Blekinge Institute of Technology
Department: School of Engineering - Dept. of Interaction and System Design (Sektionen för teknik – adv. för interaktion och systemdesign)
School of Engineering S- 372 25 Ronneby
+46 455 38 50 00
http://www.tek.bth.se/
Authors e-mail: Lennart.Nacke@bth.se
Language: English
Abstract: With a recently gained emphasis on new input devices and interaction techniques, like gestural movement, eye tracking and biofeedback, designers of tomorrow will have to think far beyond what we call games in a classical sense today. Gameplay becomes a more immersive experience, a space of fun decoupled from the experience of using a computer. The benefit of using these new devices is that they also enable a more precise and empirical measurement of gameplay. Thus, from an academic side it becomes more interesting to research the effect a game has on players than to focus on the game as an entity itself. By empirically understanding how players experience games, we can then reflect and use this gained knowledge to enhance specific design aspects of games.
Subject: Digital Game Development\General
Psychology\General
Human Work Science\Human Computer Interaction
Keywords: game, player experience, interaction, game design, methodology
Note: This is a presentation on player experience research methodology, slides can be found at http://www.slideshare.net/acagamic/quo-vadis-interaction-and-psychophysiology-talk-2008
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