Game Design and Player Emotions
| Document type: | Conference Presentations |
|---|---|
| Peer reviewed: | No |
| Author(s): | Lennart Nacke |
| Title: | Game Design and Player Emotions |
| Translated title: | Speldesign och spelar emotion |
| Conference name: | FUGA Mini Symposium |
| Year: | 2008 |
| Publisher: | Helsinki Institute for Information Technology (HIIT) |
| City: | Espoo, Finland |
| Organization: | Blekinge Institute of Technology |
| Department: | School of Computing (Sektionen för datavetenskap och kommunikation) School of Computing S-371 79 Karlskrona +46 455 38 50 00 http://www.bth.se/com |
| Authors e-mail: | Lennart.Nacke@bth.se |
| Language: | English |
| Abstract: | This talk gives a brief overview of how game design can influence player emotions. We will not only talk about what player emotions are currently elicited by game designs, but also about how to measure those emotions using physiological and psychological methods. We close with current research results of the FUGA project. |
| Subject: | Digital Game Development\General Human Work Science\Human Computer Interaction Psychology\General |
| Keywords: | game design, emotions, psychophysiology, fuga |
| Note: | Nacke, L. (2008). “Game Design and Player Emotions. Invited talk at FUGA mini-symposium at the Helsinki Institute for Information Technology (HIIT).” Helsinki (Espoo), Finland. April 24, 2008, see also http://www.hiit.fi/node/523 |












