The Fun of Gaming: Measuring the Human Experience of Game Enjoyment

Document type: Conference Presentations
Peer reviewed: No
Author(s): Lennart Nacke
Title: The Fun of Gaming: Measuring the Human Experience of Game Enjoyment
Translated title: Det roliga i spel: Mätning av mänsklig erfarenhet av Game Åtnjutandet
Conference name: Reader of the Quo Vadis Conference
Year: 2007
Pagination: 66-67
Publisher: Aruba Studios
City: Berlin, Germany
Organization: Blekinge Institute of Technology
Department: School of Computing (Sektionen för datavetenskap och kommunikation)
School of Computing S-371 79 Karlskrona
+46 455 38 50 00
Authors e-mail:
Language: English
Abstract: This talk outlines basic facts of the EU-funded FUGA project investigating the fun of gaming. The main objective of FUGA is to create novel methods and improve existing measures in order to examine how the different dimensions of computer gameplay experience ca be assessed comprehensively with high temporal resolution. Thus, the measurement methods are presented the methodology is discussed. An in-depth overview of work package 4 is given, which comprises the development of game mods for Half-Life 2. The talk closes with expected benefits of the project.
Subject: Digital Game Development\General
Human Work Science\Human Computer Interaction
Keywords: fun, gaming, experience, hci, psychology, measurement, methodology
Note: can be found at