The Fun of Gaming: Measuring the Human Experience of Game Enjoyment
| Document type: | Conference Presentations |
|---|---|
| Peer reviewed: | No |
| Author(s): | Lennart Nacke |
| Title: | The Fun of Gaming: Measuring the Human Experience of Game Enjoyment |
| Translated title: | Det roliga i spel: Mätning av mänsklig erfarenhet av Game Åtnjutandet |
| Conference name: | Reader of the Quo Vadis Conference |
| Year: | 2007 |
| Pagination: | 66-67 |
| Publisher: | Aruba Studios |
| City: | Berlin, Germany |
| Organization: | Blekinge Institute of Technology |
| Department: | School of Computing (Sektionen för datavetenskap och kommunikation) School of Computing S-371 79 Karlskrona +46 455 38 50 00 http://www.bth.se/com |
| Authors e-mail: | Lennart.Nacke@bth.se |
| Language: | English |
| Abstract: | This talk outlines basic facts of the EU-funded FUGA project investigating the fun of gaming. The main objective of FUGA is to create novel methods and improve existing measures in order to examine how the different dimensions of computer gameplay experience ca be assessed comprehensively with high temporal resolution. Thus, the measurement methods are presented the methodology is discussed. An in-depth overview of work package 4 is given, which comprises the development of game mods for Half-Life 2. The talk closes with expected benefits of the project. |
| Subject: | Digital Game Development\General Human Work Science\Human Computer Interaction Psychology\General |
| Keywords: | fun, gaming, experience, hci, psychology, measurement, methodology |
| Note: | can be found at http://www.slideshare.net/acagamic/the-fun-of-gaming-measuring-the-human-experience-of-media-enjoyment |












