Measuring players' experience of games and real-time simulations

Document type: Conference Presentations
Peer reviewed: No
Full text:
Author(s): Lennart Nacke
Title: Measuring players' experience of games and real-time simulations
Translated title: Att mäta spelarnas erfarenhet av spel och real-time simulationer
Conference name: iTEC08 - Your Technology Hotspot
Year: 2008
Publisher: Hessen-IT (Hessisches Ministerium für Wirtschaft, Verkehr und Landesentwicklung)
City: Darmstadt, Germany
Organization: Blekinge Institute of Technology
Department: School of Engineering - Dept. of Interaction and System Design (Sektionen för teknik – adv. för interaktion och systemdesign)
School of Engineering S- 372 25 Ronneby
+46 455 38 50 00
Authors e-mail:
Language: English
Abstract: This talk introduces play experience measurement methods developed in the EU-funded FUGA project. It has a special focus on using these methods for serious games and real-time simulation projects, since the measurement of fun is especially important for engaging learning environments. We conclude with biofeedback methods and how this natural interface can provide new possibilities for game design.
Subject: Digital Game Development\General
Human Work Science\Human Computer Interaction
Computer Science\Effects on Society
Keywords: playability, game experience, user experience, techniques, methodology, experimentation, usability
Note: Nacke, L. (2008). "Measuring players' experience of games and real-time simulations", invited research presentation at the iTEC08, Darmstadt, Germany, in the session "Serious Games" on track "Hot Topic: Games". November 6, 2008. Also published at the conference website: