Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging
| Document type: | Conference Papers |
|---|---|
| Peer reviewed: | Yes |
| Full text: | |
| Author(s): | Lennart Nacke, Craig Lindley, Sophie Stellmach |
| Title: | Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging |
| Conference name: | International conference on Fun and Games |
| Year: | 2008 |
| Pagination: | 150-157 |
| ISBN: | 978-3-540-88321-0 |
| Publisher: | Springer Berlin / Heidelberg |
| City: | Eindhoven, The Netherlands |
| URI/DOI: | 10.1007/978-3-540-88322-7_15 |
| Organization: | Blekinge Institute of Technology |
| Department: | School of Engineering - Dept. of Interaction and System Design (Sektionen för teknik – adv. för interaktion och systemdesign) School of Engineering S- 372 25 Ronneby +46 455 38 50 00 http://www.tek.bth.se/ |
| Authors e-mail: | Lennart.Nacke@bth.se, Craig.Lindley@bth.se, sstellmach@gmail.com |
| Language: | English |
| Abstract: | Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies. |
| Subject: | Digital Game Development\General Human Work Science\Human Computer Interaction Computer Science\General |
| Keywords: | psychophysiology, digital games, interactive techniques, gameplay analysis, usability, design, experience, gameplay, playability |
| Note: | Please download the original from: http://www.springerlink.com/content/f3560134p7017541/ |












