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96%Evaluation of Real-time Eye Gaze Logging by a 3D Game Engine. Charlotte Sennersten Craig Lindley . 2008. Conference Papers.
95%Synthetic Intelligence: Beyond A.I. and Robotics. Craig Lindley Simeonov Plamen L.; Smith Leslie S.; Ehresmann Andrée C.. 2012. Bookchapters.
95%PLASE : A novel planar surface extraction method for the autonomous navigation of micro-air vehicle. R. Siddiqui Mohammad Havaei Siamak Khatibi Craig Lindley . 2011. Conference Papers.
94%More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Lennart Nacke Mark Grimshaw Craig Lindley . 2010. Journal Articles.
94%An Innovation-Oriented Game Design Meta-Model Integrating Industry, Research and Artistic Design Practices. Craig Lindley Charlotte Sennersten Olli Leino Hanna Wirman Amyris Fernandez. 2008. Bookchapters.
94%Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. Craig Lindley Charlotte Sennersten . 2008. Journal Articles.
93%Spatial cognitive mapping for the Navigation of mobile robots. Rafid Siddiqui Craig Lindley . 2012. Conference Papers.
93%Decision processes in simulation-based training for ISAF vehicle patrols.. Charlotte Sennersten Martin Castor Rune Gustavsson Craig Lindley . 2010. Conference Papers.
93%What does it mean to understand gameplay?. Craig Lindley Lennart Nacke Charlotte Sennersten . 2007. Conference Papers.
92%Multi-Cue Based Place Learning for Mobile Robot Navigation. Rafid Siddiqui Craig Lindley . 2012. Conference Papers.
92%Real Time Eye Gaze Logging in a 3D Game/Simulation World. Charlotte Sennersten Craig Lindley . 2010. Conference Papers.
92%Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay. Craig Lindley Lennart Nacke Charlotte Sennersten . 2008. Conference Papers.
92%Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging. Lennart Nacke Craig Lindley Sophie Stellmach . 2008. Conference Papers.
91%Trends and Techniques in Visual Gaze Analysis. Sophie Stellmach Lennart Nacke Raimund Dachselt Craig Lindley . 2009. Conference Papers.
91%Flow and Immersion in First-Person Shooters: Measuring the player’s gameplay experience. Lennart Nacke Craig Lindley . 2008. Conference Papers.
91%Boredom, Immersion, Flow - A pilot study investigating player experience. Lennart Nacke Craig Lindley . 2008. Conference Papers.
90%A biofeedback game for training arousal regulation during a stressful task: The space investor. Olle Hilborn Henrik Cederholm Jeanette Eriksson Craig Lindley . 2013. Conference Papers.
90%A novel plane extraction approach using supervised learning. J. Rafid Siddiqui Mohammad Havaei Khatibi Siamak Craig Lindley . 2013. Journal Articles.
90%An Investigation of Visual Attention in FPS Computer Gameplay. Charlotte Sennersten Craig Lindley . 2009. Conference Papers.
90%Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience. Lennart Nacke Anne Nacke Craig Lindley . 2009. Journal Articles.
90%Gameplay Experience in a Gaze Interaction Game. Lennart Nacke Sophie Stellmach Dennis Sasse Craig Lindley . 2009. Conference Papers.
90%Sound and Immersion in the First-Person Shooter: Mixed Measurement of the Player's Sonic Experience. Mark Grimshaw Craig Lindley Lennart Nacke . 2008. Conference Papers.
89%Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology. Lennart Nacke Sophie Stellmach Craig Lindley . 2011. Journal Articles.
89%Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience. Lennart Nacke Craig Lindley . 2009. Journal Articles.
87%Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC). Johan Hagelback Olle Hilborn Petar Jercic Stefan Johansson Craig Lindley Johan Svensson Wei Wen F. Rohrbein G. Veiga C. Natale. 2014. Bookchapters.
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