Game Metrics and Biometrics: The Future of Player Experience Research

Document type: Conference Presentations
Peer reviewed: Yes
Full text:
Author(s): Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach
Title: Game Metrics and Biometrics: The Future of Player Experience Research
Translated title: Spelmetrik och biometrik: Framtiden av spelerfarenhetsforskning
Conference name: Conference on Future Play
Year: 2009
Publisher: Algoma University
City: Vancouver
Organization: Blekinge Institute of Technology
Department: School of Computing (Sektionen för datavetenskap och kommunikation)
School of Computing S-371 79 Karlskrona
+46 455 38 50 00
http://www.bth.se/com
Authors e-mail: Lennart.Nacke@bth.se
Language: English
Abstract: There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this into temporal, spatial, and psychophysiological context. The latter is done using biometric evaluation techniques, like electromyography (EMG), electroencephalography (EEG), and eye tracking. Therefore, it is necessary to discuss experimental results in academia and best practices in industry. This panel brings together experts from both worlds sharing their knowledge using conventional and experimental, qualitative and quantitative methods of player experience in games.
Subject: Digital Game Development\General
Human Work Science\Human Computer Interaction
Psychology\General
Keywords: games, metrics, biometrics, player, user experience, funology
Note: Slides from the research panel are available at: http://www.slideshare.net/acagamic/game-metrics-and-biometrics-the-future-of-player-experience-research
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