Playability and Player Experience Research

Document type: Conference Papers
Peer reviewed: Yes
Full text:
Author(s): Lennart Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu J. Korhonen, Wouter M. van den Hoogen, Karolien Poels, Wijnand A. Ijsselsteijn, Yvonne A. W. de Kort
Title: Playability and Player Experience Research
Translated title: Spelbarhet och forskning i spelerfarenhet
Conference name: Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory
Year: 2009
Publisher: DiGRA
City: London
Organization: Blekinge Institute of Technology
Department: School of Computing, School of Engineering - Dept. of Interaction and System Design (Sektionen för datavetenskap och kommunikation, Sektionen för teknik – adv. för interaktion och systemdesign)
School of Computing S-371 79 Karlskrona, School of Engineering S- 372 25 Ronneby
+46 455 38 50 00
http://www.bth.se/com; http://www.tek.bth.se/
Authors e-mail: Lennart.Nacke@bth.se
Language: English
Abstract: As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.
Summary in Swedish: Eftersom spelbranschen mognar och spel blir mer och mer komplexa, det finns ett ökande behov av att utveckla vetenskapliga metoder för att analysera och mäta spelerfarenhet för att utveckla en bättre förståelse av förhållandet och samspelet mellan spelare och spel. Denna panel samlar framstående europeisk playability och UX experter för att diskutera aktuella rön och metodutveckling inom player experience och playability forskning.
Subject: Human Work Science\Human Computer Interaction
Digital Game Development\General
Psychology\General
Keywords: Playability, game experience, user experience, techniques, methodology, experimentation, usability, UX, GX, PX
Note: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009: http://www.digra.org/dl
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