Game Metrics and Biometrics: The Future of Player Experience Research
| Document type: | Conference Presentations |
|---|---|
| Peer reviewed: | Yes |
| Full text: | |
| Author(s): | Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach |
| Title: | Game Metrics and Biometrics: The Future of Player Experience Research |
| Translated title: | Spelmetrik och biometrik: Framtiden av spelerfarenhetsforskning |
| Conference name: | Conference on Future Play |
| Year: | 2009 |
| Publisher: | Algoma University |
| City: | Vancouver |
| Organization: | Blekinge Institute of Technology |
| Department: | School of Computing (Sektionen för datavetenskap och kommunikation) School of Computing S-371 79 Karlskrona +46 455 38 50 00 http://www.bth.se/com |
| Authors e-mail: | Lennart.Nacke@bth.se |
| Language: | English |
| Abstract: | There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this into temporal, spatial, and psychophysiological context. The latter is done using biometric evaluation techniques, like electromyography (EMG), electroencephalography (EEG), and eye tracking. Therefore, it is necessary to discuss experimental results in academia and best practices in industry. This panel brings together experts from both worlds sharing their knowledge using conventional and experimental, qualitative and quantitative methods of player experience in games. |
| Subject: | Digital Game Development\General Human Work Science\Human Computer Interaction Psychology\General |
| Keywords: | games, metrics, biometrics, player, user experience, funology |
| Note: | Slides from the research panel are available at: http://www.slideshare.net/acagamic/game-metrics-and-biometrics-the-future-of-player-experience-research |












