Game Design and Player Emotions

Document type: Conference Presentations
Peer reviewed: No
Author(s): Lennart Nacke
Title: Game Design and Player Emotions
Translated title: Speldesign och spelar emotion
Conference name: FUGA Mini Symposium
Year: 2008
Publisher: Helsinki Institute for Information Technology (HIIT)
City: Espoo, Finland
Organization: Blekinge Institute of Technology
Department: School of Computing (Sektionen för datavetenskap och kommunikation)
School of Computing S-371 79 Karlskrona
+46 455 38 50 00
http://www.bth.se/com
Authors e-mail: Lennart.Nacke@bth.se
Language: English
Abstract: This talk gives a brief overview of how game design can influence player emotions. We will not only talk about what player emotions are currently elicited by game designs, but also about how to measure those emotions using physiological and psychological methods. We close with current research results of the FUGA project.
Subject: Digital Game Development\General
Human Work Science\Human Computer Interaction
Psychology\General
Keywords: game design, emotions, psychophysiology, fuga
Note: Nacke, L. (2008). “Game Design and Player Emotions. Invited talk at FUGA mini-symposium at the Helsinki Institute for Information Technology (HIIT).” Helsinki (Espoo), Finland. April 24, 2008, see also http://www.hiit.fi/node/523
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