Real Time Eye Gaze Logging in a 3D Game/Simulation World
| Document type: | Conference Papers |
|---|---|
| Peer reviewed: | Yes |
| Author(s): | Charlotte Sennersten, Craig Lindley |
| Title: | Real Time Eye Gaze Logging in a 3D Game/Simulation World |
| Journal: | Key Engineering Materials |
| Conference name: | 9th International Symposium on Measurement Technology and Intelligent Instruments, St. Petersburg 2009 |
| Year: | 2010 |
| Volume: | 437 |
| Issue: | Measurement Technology and Intelligent Instruments IX |
| Pagination: | 555-559 |
| ISSN: | 1013-9826 |
| Publisher: | Trans Tech Publications Ltd |
| URI/DOI: | 10.4028/www.scientific.net/KEM.437.555 |
| ISI number: | 000284024400109 |
| Organization: | Blekinge Institute of Technology |
| Department: | School of Computing (Sektionen för datavetenskap och kommunikation) School of Computing S-371 79 Karlskrona +46 455 38 50 00 http://www.bth.se/com |
| Language: | English |
| Abstract: | Evaluating the effectiveness of virtual environments as training and analysis systems one must take into account both strongly and weakly defined measures of visual behaviour and associated experience. The investigation of cross correlations between strongly defined measures of logged gaze behaviours, and weakly defined measures of subjective perceptions of visual behaviour, reveals significant discrepancies. The existence of these discrepancies casts doubt upon the effectiveness of using self-reporting questionnaires to assess training effectiveness. However, making participants aware of these discrepancies can be a potentially powerful method for increasing the effectiveness of training using virtual worlds. |
| Subject: | Human Work Science\Human Computer Interaction |












