Real Time Eye Gaze Logging in a 3D Game/Simulation World

Document type: Conference Papers
Peer reviewed: Yes
Author(s): Charlotte Sennersten, Craig Lindley
Title: Real Time Eye Gaze Logging in a 3D Game/Simulation World
Journal: Key Engineering Materials
Conference name: 9th International Symposium on Measurement Technology and Intelligent Instruments, St. Petersburg 2009
Year: 2010
Volume: 437
Issue: Measurement Technology and Intelligent Instruments IX
Pagination: 555-559
ISSN: 1013-9826
Publisher: Trans Tech Publications Ltd
URI/DOI: 10.4028/www.scientific.net/KEM.437.555
ISI number: 000284024400109
Organization: Blekinge Institute of Technology
Department: School of Computing (Sektionen för datavetenskap och kommunikation)
School of Computing S-371 79 Karlskrona
+46 455 38 50 00
http://www.bth.se/com
Language: English
Abstract: Evaluating the effectiveness of virtual environments as training and analysis systems one must take into account both strongly and weakly defined measures of visual behaviour and associated experience. The investigation of cross correlations between strongly defined measures of logged gaze behaviours, and weakly defined measures of subjective perceptions of visual behaviour, reveals significant discrepancies. The existence of these discrepancies casts doubt upon the effectiveness of using self-reporting questionnaires to assess training effectiveness. However, making participants aware of these discrepancies can be a potentially powerful method for increasing the effectiveness of training using virtual worlds.
Subject: Human Work Science\Human Computer Interaction
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