Game Experience: Components and Methods of Measurement
| Document type: | Conference Presentations |
|---|---|
| Peer reviewed: | No |
| Author(s): | Lennart Nacke |
| Title: | Game Experience: Components and Methods of Measurement |
| Translated title: | Spelupplevelse: Komponenter och mätningsmetoder |
| Conference name: | 2nd FUGA Mini Symposium |
| Year: | 2009 |
| Publisher: | Helsinki Institute for Information Technology (HIIT) |
| City: | Espoo, Finland |
| Organization: | Blekinge Institute of Technology |
| Department: | School of Computing (Sektionen för datavetenskap och kommunikation) School of Computing S-371 79 Karlskrona +46 455 38 50 00 http://www.bth.se/com |
| Authors e-mail: | Lennart.Nacke@bth.se |
| Language: | English |
| Abstract: | In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research. |
| Subject: | Digital Game Development\General Human Work Science\Human Computer Interaction Psychology\General |
| Keywords: | game experience, player experience, model, theory, components, measurement, psychophysiology |
| Note: | Nacke, L. (2009). “Game Experience: Components and Methods of Measurement”, invited presentation at the second FUGA Mini Symposium at Helsinki Institute for Information Technology, Finland. April 3, 2009, see also http://project.hkkk.fi/fuga/content/Mini_symposium_Program.doc |












