Requirements Prioritisation: An Experiment on Exhaustive Pair-Wise Comparisons versus Planning Game Partitioning

Document type: Conference Papers
Peer reviewed: Yes
Author(s): Lena Karlsson, Patrik Berander, Björn Regnell, Claes Wohlin
Title: Requirements Prioritisation: An Experiment on Exhaustive Pair-Wise Comparisons versus Planning Game Partitioning
Conference name: Proceedings 8th Conference on Empirical Assessment in Software Engineering
Year: 2004
Organization: Blekinge Institute of Technology
Department: School of Engineering - Dept. of Systems and Software Engineering (Sektionen för teknik – avd. för programvarusystem)
School of Engineering S- 372 25 Ronneby
+46 455 38 50 00
http://www.tek.bth.se/
Authors e-mail: Claes.Wohlin@bth.se
Language: English
Abstract: The process of selecting the right set of requirements for a
product release is highly dependent on how well we succeed
in prioritising the requirements candidates. There
are different techniques available for requirements prioritisation,
some more elaborate than others. In order to
compare different techniques, a controlled experiment was
conducted with the objective of understanding differences
regarding time consumption, ease of use, and accuracy.
The requirements prioritisation techniques compared in
the experiment are the Analytical Hierarchy Process
(AHP) and a variation of the Planning Game (PG), isolated
from Extreme Programming. The subjects were 15
Ph.D. students and one professor, who prioritised mobile
phone features using both methods. It was found that the
straightforward and intuitive PG was less time consuming,
and considered by the subjects as easier to use, and more
accurate than AHP.
Subject: Software Engineering\General
Edit