Language Learning on a Digital Gaming Platform

Document type: Conference Papers
Peer reviewed: Yes
Full text:
Author(s): Thomas Hansson
Title: Language Learning on a Digital Gaming Platform
Conference name: Dream Conference, 21-23 September
Year: 2006
Publisher: SDU
City: Odense
Organization: Blekinge Institute of Technology
Department: School of Management (Sektionen för management)
School of Management S- 371 79 Karlskrona
+46 455 38 50 00
http://www.bth.se/mam/
Language: English
Abstract: It is important that schools provide the necessary tools for the students’ learning, be it books, tape recorders or computers. It is also important that schools adjust to the students’ needs and organise instruction, cooperation and self-guided work. Such ‘systems thinking’ about human behaviour have produced much innovative modelling and respectable instrumentation, but little empirical theory-testing. Rather than following a traditional division between abstract conceptualisation and pragmatic use in the analysis of media for language learning, this chapter introduces an experimental simulation-stimulation setting in Nordic schools, following a didactic design that explores opportunities for learning. The combination of technology and pre-designed social systems enables analysis of self-organisation, group control and adaptation to an interactive discourse for language learning.
Subject: Education\General
Keywords: Collaborative production, language learning, didactic design, social system
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