Research by subject


SubjectTitleAuthor
Show details for Applied Health Technology: GeneralApplied Health Technology: General
Show details for Business Administration: InformationBusiness Administration: Information
Show details for Business Administration: International BusinessBusiness Administration: International Business
Show details for Business Administration: Management ControlBusiness Administration: Management Control
Show details for Business Administration: MarketingBusiness Administration: Marketing
Show details for Business Administration: OrganizationBusiness Administration: Organization
Show details for Computer Science: Artificial IntelligenceComputer Science: Artificial Intelligence
Show details for Computer Science: ComputersystemsComputer Science: Computersystems
Show details for Computer Science: Distributed ComputingComputer Science: Distributed Computing
Show details for Computer Science: Effects on SocietyComputer Science: Effects on Society
Show details for Computer Science: Electronic securityComputer Science: Electronic security
Show details for Computer Science: GeneralComputer Science: General
Show details for Computer Science: Networks and CommunicationsComputer Science: Networks and Communications
Hide details for Digital Game Development: GeneralDigital Game Development: General
Advanced Gaze Visualizations for Three-dimensional Virtual EnvironmentsStellmach, Sophie; Nacke, Lennart; Dachselt, Raimund
Affective Ludology : Scientific Measurement of User Experience in Interactive EntertainmentNacke, Lennart
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player ExperienceNacke, Lennart; Lindley, Craig
A biofeedback game for training arousal regulation during a stressful task: The space investorHilborn, Olle; Cederholm, Henrik; Eriksson, Jeanette; Lindley, Craig
Boredom, Immersion, Flow - A pilot study investigating player experienceNacke, Lennart; Lindley, Craig
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay ExperienceNacke, Lennart; Nacke, Anne; Lindley, Craig
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic ScenesJarabo, Adrian; Eyck, Tom Van; Sundstedt, Veronica; Bala, Kavita; Gutierrez, Diego; O’Sullivan, Carol
Dealing with Fog of War in a Real Time Strategy Game EnvironmentHagelbäck, Johan; Johansson, Stefan J.
Decision processes in simulation-based training for ISAF vehicle patrols.Sennersten, Charlotte; Castor, Martin; Gustavsson, Rune; Lindley, Craig
Design and Evaluation of Affective Serious Games for Emotion Regulation TrainingJerčić, Petar
Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer GameplayLindley, Craig; Nacke, Lennart; Sennersten, Charlotte
Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyNacke, Lennart; Stellmach, Sophie; Lindley, Craig
Evaluation of a Curriculum for Technical ArtistsSundstedt, Veronica; Lanner, Martin
Exploring Peripheral LOD Change Detections during Interactive Gaming TasksLopez, Francisco; Molla, Ramon; Sundstedt, Veronica
EyePlay: Applications for Gaze in GamesTurner, Jayson; Velloso, Eduardo; Gellersen, Hans; Sundstedt, Veronica
Flow and Immersion in First-Person Shooters: Measuring the player’s gameplay experienceNacke, Lennart; Lindley, Craig

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