Research by subject - Digital Game Development: General

An Investigation of Visual Attention in FPS Computer GameplaySennersten, Charlotte; Lindley, Craig
Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event LoggingNacke, Lennart; Lindley, Craig; Stellmach, Sophie
Measuring player experience on runtime dynamic difficulty scaling in an RTS gameHagelbäck, Johan; Johansson, Stefan J.
Measuring players' experience of games and real-time simulationsNacke, Lennart
Model-based Simulation Training Supporting Military Operational ProcessesSennersten, Charlotte
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter gameNacke, Lennart; Grimshaw, Mark; Lindley, Craig
Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game BotsHagelbäck, Johan
A Multi-agent Potential Field based bot for a Full RTS Game ScenarioHagelbäck, Johan; Johansson, Stefan J.
A Multiagent Potential Field-Based Bot for Real-Time Strategy GamesHagelbäck, Johan; Johansson, Stefan J.
Multiobjective Exploration of the StarCraft Map SpaceTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelbäck, Johan; Yannakakis, Georgios N.
Next Generation Testing: Biometric Analysis of Player ExperienceNacke, Lennart
A novel plane extraction approach using supervised learningSiddiqui, J. Rafid; Havaei, Mohammad; Siamak, Khatibi; Lindley, Craig
Perception of Clones in Forest RenderingPurvis, Alan; Sundstedt, Veronica
Playability and Player Experience ResearchNacke, Lennart; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu J.; Hoogen, Wouter M. van den; Poels, Karolien; Ijsselsteijn, Wijnand A.; Kort, Yvonne A. W. de
Player-game Interaction Through Affective SoundNacke, Lennart; Grimshaw, Mark
Potential-Field Based navigation in in StarCraftHagelbäck, Johan
Power Games: Rules and Roles in Second LifeBäcke, Maria
A psychophysiological logging system for a digital game modificationStellmach, Sophie
Reactive strategy choice in StarCraft by means of Fuzzy ControlPreuss, Mike; Kozakowski, Daniel; Hagelbäck, Johan; Trautmann, Heike
Real-time landscape-size convective clouds simulationGoswami, Prashant; Neyret, Fabrice
Real Time Realistic Skin TranslucencyJimenez, Jorge; Whelan, David; Sundstedt, Veronica; Gutierrez, Diego
The Rise of Potential Fields in Real Time Strategy BotsHagelbäck, Johan; Johansson, Stefan J.
A Serious Game for Training in Emotion Regulation: From Design to EvaluationHilborn, Olle
Social Self in a Virtual WorldHansson, Thomas
Sound and Immersion in the First-Person Shooter: Mixed Measurement of the Player's Sonic ExperienceGrimshaw, Mark; Lindley, Craig; Nacke, Lennart
A Study on Human like Characteristics in Real Time Strategy GamesHagelbäck, Johan; Johansson, Stefan J.
Visual Attention and Gaze Behavior in Games: An Object-Based ApproachSundstedt, Veronica; Bernhard, Matthias; Stavrakis, Efstathios; Reinhard, Erik; Wimmer, Michael
What does it mean to understand gameplay?Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte
“Who are we as a board?”: Linking board’s identity to board behaviorGoel, Sanjay