I am the examiner of DV1478 (Bachelor thesis in Game Development) and TE2501 (Master thesis in Game Development).

I am supervising following students for their thesis at BTH:

PhD student:

Bin Sun (internal supervisor)

Master thesis:


  • Fuliang Wang & Kaiyuan Yang (co-supervised with Josef Ström Bartunek)
  • Christian Markowicz & Ali Hassan
  • Eric Ahlström & Lucas Holmqvist
  • David Danielsson

Previous :

  • Marcus Svensson @ Avalanche Studios (2016) 
    Occlusion Culling on the GPU: Inner Conservative Occluder Rasterization [PDF] [Project]
  • Jimmy Gustafsson (2016) 
    Evolving Neuromodulatory Topologies for Plasticity in Video Game Playing [PDF] [Project]
  • Rasmus Tilljander  &  Joel Begnert (2015) 
    Combining Regional Time Stepping With Two-Scale PCISPH Method [PDF] [Video] [Project]
  • Emil Bertilsson (2015)
    Dynamic Creation of Multi-resolution Triangulated Irregular Network [PDF] [Video] [Project]
  • Mattias Fridh Kastrati, BTH (2015) 
    Hybrid Ray-Traced Reflections in Real-Time: in OpenGL 4.3 [PDF] [Video] [Project]
  • Markus Tillman, BTH (2015)
    Complex Transformative Portal Interaction   [PDF] [Video] [Project]
  • André Eliasson &  Pontus Franzén, BTH (2015)
    Accelerating IISPH: A Parallel GPGPU Solution Using CUDA   [PDF] [Video] [Project]
  • Iman Bellouki : Optical effects with GigaVoxels, INRIA - Grenoble (co-supervised with Pascal Guehl )(2014) 
  • Niu Junpeng : Parallel astro visualizer with Equalizer (engineering project), NTU Singapore (2012 - 2013)
  • Rahul Mukhi : Point based simplification methods, University of Zürich (2010 - 2011)

Bachelor thesis:


  • Petrus Lindblom and Amandus Krantz
  • Adam Fredriksson

Previous :

  • Oscar Roosvall (2016)
    Procedural Terrain Generation Using Ray Marching [PDF] [Project]
  • Albin Hermansson (2016) 
    View-Dependent Collision Detection and Response Using Octrees [PDF] [Project]
  • Alexander Grahn (2016) 
    An Image and Processing Comparison Study of Antialiasing Methods [PDF] [Project]
  • Stefan Holm (2009) 
    Data management for terrain rendering, University of Zürich [Project]
Share Share