MSC in Design, Interaction and Game Technologies

120 ECTS (2 years)

NOTE: This program will not start in 2013 

Autumn 2012:
Programme Start: week 36, 2012
Programme End: June, 2014
Rate of Studies: Full time
Type of Programme: Master's level
Language of Instruction: English
Campus: Karlskrona, Sweden


Apply / Objectives / Learning and education / Overview education / Mandatory courses /
Mandatory and elective course overview

General information

The masters program in Design, Interaction and Game Technologies is a program grounded in the idea that the consumer also is the producer, whereby the interaction as such and the idea of consumers as users are two central aspects in the process of value creation. The program is an attempt to cover new interface needs of emerging industries through invention of new interface concepts, design and technology, and user's role in the development and business process. 

The program will provide knowledge about challenges and solutions for interaction design where the traditional boundaries are dissolved between users, developers and other stakeholders, which today is increasingly growing trend called social media. The program provides with a stimulating culture and productive intellectual environment, in which participants can learn the necessary design language and practical skills along with critical and intellectual thinking. Together these enable the participants to deliver innovative and sustainable concepts for future business and social contexts.

In Design and Interaction Design it is well accepted that problem solving can not be separated from its setting. Here abductive production of meaning is a central concept that highlights the importance of synthesis and creative problem solving. Design Research has a twofold aim, one analytical, and one construction oriented. The two aspirations are related to each other but not reducible to only one of its parts. The latter originates in the realm of practice, and the former in the realm of theory, with interesting and challenging duality between them. Artifacts are also understood as intermediate objects between the material and social world. Whereby it is not enough to analyze the domain, also parallel methodology for handling the transformation of change in practice in a responsible manner is necessary.

The program prepares for Interaction Design and Design Research. It provides understanding and hands on experiences concerning the necessary activities when developing new forms of IT and services, including theories, methods and rapid prototyping. The program also demonstrates how models for design are challenging wicked problems that depend upon the nature of the business and its social and technological framing. Designs together with the construction of new technical prototypes are key means to achieve understanding of the future possibilities of technology. 

One credit is equivalent to a score in the European Credit Transfer System (ECTS). 

Share Share