MSC in Design, interaction and game technologies

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mandatory courses

Description of mandatroy courses


DV2506, Interaction design and Game Technologies, 7,5 hp, A1N

The purpose of the course is to enable students to achieve general knowledge of Interaction Design and insights of Game Technologies. Including: (1) Design challenges for human and technology based on their socio- material characteristic, (2) As a dialectic unity in which design problems cannot be separated from its real world framing. (3) Directed towards the future, whereby the necessary design concepts do yet not exist, (4) Insights in interaction technologies and interfaces, both today's and future ones.

DV25xx, Sketching the User Interface, 7,5 hp, A1N

The purpose of the course is to learn basic analog sketching know how as well as the techniques needed for doing state of the art communication tools such as wire frames and paper mock-ups, also to learn about different digital tools for sketching.

DV2507, Models and human-machine-interaction, 7,5 ECTS, A1N

The purpose of the course is that the students achieves deepened knowledge and understanding of: (1) Models as support for the use of technology, (2) construction of models based on existing human machine interaction systems (3)
support of the existing variations and manifoldness concerning models, e.g. paper manuals, one-line manuals, tutorials, digital picture-text-video – to learn about machines. Machines can be, e.g. games, process control systems, documentation systems, etc.

DV2506, Rapid Prototyping for Interaction Design, 7,5 ECTS, A1F

Theoretical considerations in rapid prototyping will be applied to actual prototype development using suitable laboratory facilities and equipment. Prototyping is an important method for verifying many aspects of a design concept, including testing critical technical issues, basic feasibility, form and fitness, manufacturability, usefulness, market interest, etc. Modern prototyping technologies allow for rapid development of interactive artifacts including embedded electronics, software, structural and mechatronic components, structures, sensors and actuators.

DV24xx, Interactive Synthetic Characters, 7,5 ECTS, A1N

The purpose of this course is to introduce the current state-of-the-art within the creation of believable characters in synthetic environments. Being able to interact in sophisticated ways with e.g. non-player characters has become an increasingly important and integrated part of modern games. There are two main aspects here; first, the graphics of the characters where we like them to be drawn as real as possible, and be able to express emotions in subtle ways without ending up in the "Uncanny valley". Second, we have the behavior of the characters as such that we strive to make adaptive, dynamic and intelligent. In both cases, there are a number of considerations to make, and different architectures to use.

DVxx, Applied Interaction- and Game Project, 7,5 ECTS, A1F

The purpose of this course is to design and develop concrete artifacts, apply and further develop the knowledge about methods, principles, theories and techniques that has been learned in previous courses within the program. The project will include deeper practical and theoretical knowledge as well as more sophisticated use of analytic and critical abilities. The participants will plan, implement, evaluate from usability and/or user experience point of view, and report results from a design and production oriented project. Hence, the project will include both understanding and creation of new inventions and their effects on targeted users.

DV2508, Advanced Topic in Computing, 7,5 ECTS, A1N

The purpose of the course is to: (1) Reach deeper knowledge about specific scientific area in computer science, relevant for Human Computer Interaction, and game, (2) To be oriented about the state of the art research of a chosen research area, (3) Learn how to formulate the basic of extensive research work, and be able to discuss and motivate choices made, (4) Understand how to write scientific texts.

Master Thesis in Computer Science with emphasis on Interaction Design, 30 ECTS, A2E

A Master Thesis is the culmination of several years of studies within a subject area, which demonstrates that the author has matured to a level where she/he can make a scientific contribution to current state-of-the-art. The research carried out by the participants should demonstrate the characteristics of good Interaction Design and Design Research, also being able to apply adequate research methodology and understand relevant research philosophy, e.g. abduction, action research, prototyping, embodiment, usability and user experience, etc. This includes the ability to independently plan, conduct and report on a research project, and know how to report on their results in a clear and proper way. The participants will also act as opponents to other master projects.

The actual programs goal will be achieved through the courses that are included in exam. Judgments and examination will take place at the level of each course, the information about examinations can be found in respective curriculum. 

Each course is evaluated during the study of the programs. Evaluations will be used for further development of the program. Below is presented an overview of the education including elective courses:

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