MSC in Design, interaction and game technologies

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In addition to the nationally regulated targets, the following objectives are true for the education. After completion of the training, the student will have gained or being able to:

  • Apply adequate scientific methodology for Design Research, and Interaction Design in Computer Science
  • Be able to independently identify, develop and test a new idea for interaction and evaluate the results against the intended users. This by using rapid prototyping techniques, technologies and interaction design evaluation methods in both lab and "real world".
  • Apply appropriate design models based on the nature of the present production.
  • Understand how design rules and principles can be justified by practical experiences and theories from the design field.
  • Model user-interactions and systems based on various objectives, situations, contexts, business perspectives, organizations and / or "communities".
  • High-level insight of how social meta-structures and their relation to commercial systems interact.
  • Understand how user-generated content may dissolve the boundaries between products and services in which intentions, desires and the context also informs the design based on its own purposes.
  • Based on the axiom "mundane language" understand the challenges when different stakeholders interpret, interact and communicate each other's design ideas and results.
  • Understand interactive synthetic characters based on new emerging technologies and interaction opportunities.
  • Demonstrate design concepts based on building with different technologies and media such as interactive, visual, or gesture-based interfaces.
  • Implement interface parts of game and simulation-based systems.
  • Understand how to deal with wicked design problems.

Back to overview of MSC in DIGT

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