The projects listed can either be doctoral thesis, projects or research projects. In some cases the projects belong to more than one of the four main profile areas of the research division of TechnoScience Studies.
The main objective is to explore conditions for developing responsible technoscientific cultures in and beyond the academy. The linearity as well as the division of labour suggested by the technology push and society pull policy models are heavily criticized for ignoring the complexity and dynamics that emerge partly as a consequence of the success and pervasiveness of science and technology in late modernity.
Science and society have both become transgressive invading each others domains, and policy questions are enhanced into political questions. A third, more interactive policy model is emerging figured in transdiscursive terms like strategic science, innovation system, postnormal science, technoscience, mode 2, agora.
Technological Difference / Creativity Lost
Peter Giger, R&D project
Alternative fields of play
Annika Olofsdotter Bergström, PhD project
The aim of my research is to explore how site- specific games as a process can connect players to different worlds and concepts to produce new knowledge and empowerment. The node in my work is the multi-layered vision where different situated bodies will rub against each other to explore new forms of actions, transcriptions of the world and reconstructed subjectivities. I want to explore how we create intra actions between different realities and materialities and how social and technology can be re-tangled and create novel agency.
The cross- boundary in experimenting with methods that intertwine and challenge the perception of possible combinations, constraints and intimacy; to give visibility to new knowledge production and methods, becomes absolutely crucial in my research.
I want to explore how polyphonic experiences; bodies and radically different perspectives can create new knowledge in a physical location.
Places and spaces in our society are clearly marked by gender, ethnicity, power and norms, affects us all residing there. Through intra-action with multiple agencies (people, spaces, materialities), different spatialitys can be reinvented and therefor "games could be perceived as a social technology" (Flanagan, 2009) to accomplish this.
Entangling technocultures : feminist technoscience, participation and social change
Linda Paxling - PhD project
Complexity and Depth in Contemporary Media
Peter Giger, R&D project
The cultivated city. Urban gardening as a posthumanist expression.
Birgitta Rydhagen and Pirjo Elovaara, R&D project
By using the concept cultivation we stress the simultaneous ecological and social/learning processes. The project is built on two cases of urban gardening; Adult education courses connected to the Transition movement, and neighbourhood allotments for socially vulnerable persons. Based in feminist technoscience and digital humanism, the project poses questions on formation of identity and citizenship in gardening, ecological adaptation connected to gardening, and how digital tools (websites with instructions as well as smart artefacts) connect with the gardening practices. Participation in gardening, digital documentation, interviews and workshops will contribute to a collective knowledge production between gardeners and researchers. During 2015, short courses in gardening were initiated. The project is connected to the international program The Seed Box, Linköping University .
Epistemological Issues in Computer Science Education from Gender Research Perspectives
Christina Björkman, research, quiescent
This is a project with university teachers in computer science at a Swedish university. The focus of the project is gender, knowledge and learning in computer science, and the project aims to deepen the teachers knowledge and experience in these areas in order to develop their teaching.
In the longer perspective, this concerns how to make computer science more interesting to a larger group of people than is the case today. This can be accomplished by, for example, discussing issues such as what computer is, and how it is presented, and to learn to respect and accommodate greater diversity among students and their backgrounds, interests, motives and understandings.
Theoretical Frameworks for ProduSer Oriented Design for Digital Media
Peter Ekdahl, R & D project
Exploring æffect in media practises
Linus de Petris, PhD project
Feminist TechnoScience and a Shared Fragile Future
- challenging the epistemological infrastructure in technology
Lena Trojer, R&D project
The research, which is mainly practice driven in developing countries, brings forward discussions on how we, as researchers in technoscience, are deeply involved in technological transformation processes through our knowledge production. The focus is turned towards the knowledge production itself and the university as partner in distributed research processes.
The contemporary situation is understood as circumstances, where the boundaries between universities, industry, public sector and other kind of institutions, organisations and authorities are exceedingly hazy concerning knowledge production and evolving into complex co-evolving processes. The discussion is kept to the role and accountability and responsibility of the actors at the universities. There is an emphasis on the need for self-reflection / diffraction in technological transformation processes as far as scientists are concerned. The ontoepistemological base for this research is found in feminist technoscience.
Results of this continuing research activities found ways and were exposed during the year in training courses for media technology students, in presentations at universities in Sweden and in Rwanda as well as in a book, a project report and papers jointly published with colleagues.