Digital game development
BTH's research in the field of digital games focuses primarily on technology development and the cognitive aspects of gameplay for serious games (games not primarily designed to entertain, but to teach, for example, or exercise).
The research in technology development for games is about adaptive rendering, ie the calculation done by a computer program in order to produce an image or animation from a 3D-model. The research is based on visual observation and parallel processing for rendering. It is also about the new interface and interaction technologies for playing digital games, such as interacting with their eyes (eye gaze interaction) and by having sensors placed on the person (ECG, EEG), which measures the emotional state and the attention of a player.
Gameplay as cognitive science looks into the underlying emotional and cognitive factors that gameplay experience provides. It also examines what the learning processes look like and how they can facilitate the use of games for learning and exercise.
Examples of the applications where researchers take a closer look at exercise/learning processes with the help of games are:
- Emotional control when making important decisions
- Balance and mobility for elderly
- For staff with peacekeeping missions
- Set psychological diagnosis
Craig Lindley - researcher in
digital game development
At BTH games are even used in experiments where impulsivity or visual perception is measured with special equipment. Digital games are in other words, interactive simulation and visualization systems that can be used in many other contexts in addition to entertainment.