PA2526 Large Game Project

Programme course, 30 Higher education credits, Second cycle, autumn semester 2024

This course is part of a programme and cannot be applied.

Facts

  • Type of instruction: On campus, day, full-time
  • Period : 2024-September-02 until 2025-January-19
  • Education level: A1F
  • Application: This course is part of a programme and cannot be applied.
  • Language of instruction: The teaching language is Swedish.
  • Location: Karlskrona
  • Main field of study: Software Engineering
  • Course syllabus:
  • Welcome letter: This course is part of a programme and has no welcome letter.
  • Entry requirements: To be admitted to this course, students must have completed coursework to the equivalent of 130 credit points within Computer Science, Mathematics, Mechanical Engineering, Software Engineering, and/or Electro technology.
    The following, or their equivalent, should be included in those 130 credit points: 15 credits in object-oriented programming, 15 credit points in 3D-programming, and 7,5 credits from the course DV1407 Small Game Project.

Content

Learning outcomes

Course literature and other teaching material

Main Literature:
Game Coding Complete, Third Edition
Author: Mike McShaffry
Publisher: Delmar Publishing
Published: 2009
ISBN-10: 158406806
ISBN-13: 978-1584506805

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Reference Literature:
1. Projects in Computing and Information Systems.
A Student?s Guide
Author: Christian Dawson
Publisher: Pearson Edu Ltd
Published: 2005
Pages: 264
ISBN10: 0321263553
ISBN13: 9780321263551

2. Agile Software Development
Author: Cockburn, Alister
Publisher: Pearson Professional Education
Published: 2001, Antal sidor: 304
ISBN10: 0201699699
ISBN13: 9780201699692

3. Cross-Platform Game Programming
Author: Steven Goodwin
Publisher: Charles River Media
Published: 2005, Antal sidor: 460
ISBN10: 0321263553
ISBN13: 978-1584503798

Course literature and other teaching material

Main Literature:
Game Coding Complete, Third Edition
Author: Mike McShaffry
Publisher: Delmar Publishing
Published: 2009
ISBN-10: 158406806
ISBN-13: 978-1584506805

-
Reference Literature:
1. Projects in Computing and Information Systems.
A Student?s Guide
Author: Christian Dawson
Publisher: Pearson Edu Ltd
Published: 2005
Pages: 264
ISBN10: 0321263553
ISBN13: 9780321263551

2. Agile Software Development
Author: Cockburn, Alister
Publisher: Pearson Professional Education
Published: 2001, Antal sidor: 304
ISBN10: 0201699699
ISBN13: 9780201699692

3. Cross-Platform Game Programming
Author: Steven Goodwin
Publisher: Charles River Media
Published: 2005, Antal sidor: 460
ISBN10: 0321263553
ISBN13: 978-1584503798

Learning methods

Work placement

No work placement is included in the planned learning activities. BTH is aiming for a close contact with the surrounding community when developing courses and programmes.

Teachers

Time allocation

On average, a student should study 801 hours to reach the learning outcomes.
This time includes all the various available learning activities (lectures, self studies, examinations, etc.).
This estimation is based on the fact that one academic year counts as 60 ECTS credits,
corresponding to an average student workload of 1 600 hours. This may vary individually.

Assessments

Component examinations for the course
Code Title ECTS credits Grade
1310 Report writing - technology 3.5 G-U
1320 Report writing - process 3.5 G-U
1330 Presentation 1 G-U
1340 Project 22 G-U

Grading

The course will be graded G Pass, UX Insufficient, supplementation required, U Fail.

Exams

More information about exams are found in the Student's Portal, where you also enrolls for most exams.


There might be other scheduled examinations. Information regarding these examinations are available in the learning platform Canvas or at other places that the person who is responsible of the course will refer to.

Course Evaluation

The course manager is responsible for the views of students on the course being systematically and regularly gathered and that the results of the evaluations in various forms affect the form and development of the course.